- Intercepting a ship that is blockade running.
- Beating out a pursuer who wants to jump before you do.
- Attempt surprise by jumping in closer than the Mandeville Pt would normally allow.
- High Speed Translation (threading the needle)
- Showing off in front of other navigators
- Class / Size of the Ship,
- Make/ Quality of Warp Drive,
- Skill of the Navigator,
- Size of the Planetary Body,
- Size of the Stellar Body,
- Warp Flow
- Good navigators can do the math for all that in his/her head !
for an interesting dissection of jump points, see The Mote in God's Eye , where
the plot concerns a xeno race where their lone jump point lies within the hot-gas radius
of an exceptionally huge red giant.