So I've been thinking about how to work around this, and just wanted to hear some other ideas.
Basically at the end of our first campaign, the crew I'm gming was able to steal a couple of cargo haulers of spice. Now what was supposed to happen was that some Imperial were supposed to confiscate the spice, but a player asked if he could make a skill check to deceive the Imps into believing it was supplies and bribing them. Seeing as this particular character was combat based and I assumed the check would be difficult, I allowed it. And of course he succeeded. Not wanting to impede his moment of victory I allowed it to happen.
My next idea for a campaign is to send them to Teth while they hide out from the Hutt that they stole the spice from and they get involved in some Alliance espionage. I don't necessarily want the players to keep what's probably tens of thousands of credits worth of glitterstim, so what are some scenarios where they could lose it that wouldn't upset them?
Edited by onebadveggie