32pt Tourney Build Advice

By Philthulhu, in X-Wing Squad Lists

So I've officially played X-wing long enough to join the local store's Monthly Tournament!

I'm looking for build advice for a 32pter. So far I've really only played the Scum Thug Y-Wings with Ion in 100pts, but have done one or two smaller games with a Headhunter and a Vader tie. I'm confident with the game mechanics, but don't have many of the metas or synergies (or lingo) in my head yet, and kind of scramble through the build process and hope for the best if I have to make it up on the spot.

So advice would be awesome!

Chances are good we'll be seeing a lot of arc dodgers. Juno, Soontir and Whisper are favourites amongst the local boys, as are T70s with B-88.

I was considering maybe Porkins + Calculation + Plasmas + R3-A2 Integrated.

Depends on the role you want the 32pt to fill? (or an alternative question is what are the remaining 68pt doing? :D)

It's a 32pt, single ship Tournament. Short and sharp.

Access to cards/expansions isn't an issue, for me or anyone else, as the vet who brought the game to the store earlier in the year has at least 4 copies of everything for others to use.

Personally, I prefer Scum/Rebel.

Was also considering N'Dru + Lone Wolf + Clusters + EU + Glitterstim for a stupid ridiculous alpha strike.

Edited by Philthulhu

Eaden Vrill is absolutely obnoxious in a scrum. Really punishes PtL use, or anything else that self-stresses. Plus with 2AGI and 10HP he's not going to be an easy target, either (especially because he will have his full dial plus Barrel Roll available pretty much every turn).

Fel with PTL and Autothrusters

Jake with Refit, AWTP, VI, PTL, Thrusters/Stealth

Kavil with Twin Laser Turret and Lone Wolf.

When attacking out-of-arc I don't see how you could possible do less than 2 damage per turn. Each out-of-arc TLT shot is 4 dice with a Lone Wolf re-roll of a blank in addition to any other Action you may have.

Alternatively Kavil with Autoblaster Turret, R4 Agromech, Bomb Loadout, Seismic Charge, and Lone Wolf

At Range 1 out-of-arc you have a 3 Attack Dice attack where the hits can't be defended against with Agility Dice. The Agromech can give you Target Lock. Far more aggressive, and harder to fly.

Is it 32 as a 1v1 match, or is it a 32 point free-for-all? (Furball?)

Things are quite different between the two.

Tycho

PTL

Daredevil

Title

Refit

Autothrusters

Just make sure you've got some Roadrunner sounds loaded on your phone.

Outer Rim Smuggler

Recon Specialist

Jan Ors

One focus, one evade, as long as you have actions.

Is it 32 as a 1v1 match, or is it a 32 point free-for-all? (Furball?)

Things are quite different between the two.

1v1, I believe. Not sure of the draw, as I haven't had a chance to go to one yet, or ask around (it's a long weekend and PAX is on).

Is it 32 as a 1v1 match, or is it a 32 point free-for-all? (Furball?)

Things are quite different between the two.

1v1, I believe. Not sure of the draw, as I haven't had a chance to go to one yet, or ask around (it's a long weekend and PAX is on).

My recommendation is, therefore:

Sigma Squadron Pilot

+ Rebel Captive

+ Fire-Control System

+ Stygium Particle Accelerator

.-={32}=-.

Warning: This build kicks all kinds of butt, but is relatively weak vs arc-dodgers. Even so, you have Rebel Captive, which completely kills their mobility and action economy, on which they so heavily rely.

Edited by DraconPyrothayan

Thanks everyone for the help so far.

Now I struggle with too many options!

I'm going to go through them each and work out what fits my current (lacking) style of play.

How'd it go?

Tonight is league/casual night, Thursday night is tourney night. I'm going to test a couple (hopefully) tonight and see how they 'feel'.

I'll let you know on Friday! :)

OK, so mini BatRep.

I took Tycho, as I'd played Tuesday using SuperDash and an escort of 2 Green Squadron A-Wings, so I knew their maneuvre dials and had a bit of practice flying them. The whole 'ignore stress' thing was just too appealing.

So I took Tycho + PTL + Title + AWTP + Outmaneuvre + Autothrusters.

First game against an Outer Rim Smuggler (played by our local veteran) who had Leebo and a Navigator. He deployed in the centre, I was slightly left. I swept around in front of him as he banked to me, and then 180'd to get on his tail. Hung around in out of arc and we basically danced in circles around asteroids. Even with only 2 attack dice, his 0 Agility screwed him over. It was a time limited tourney, and one more round I'd have killed him, with no damage to me. So, a Draw then.

Second game was against Jake with VI, Autos and Stealth Device. Pretty much deployed opposite eachother and just tried really hard to guess eachother's moves. We just kind of circled each other all game hoping to get shots off. I managed one good hit to take out his shields and SD, but couldn't follow it up. Again, I was scratch-free, but it was another Draw.

Third game was against a Tie/fo with... I can't remember. Autothrusters and... something. Came in waaay under 32pts. He deployed to my far right, I sat in the middle. In any case, it wasn't a build built for solo and he went down pretty much in the same corner he started in, after about four turns. Win, and with enough time for a second minigame afterwards (where he paddled me soundly with a B-Wing) while everyone else finished up.

It was a slow night, only 6 players (it's exam time), so my third place overall got no ships, but I did get the door prize for some acrylic tokens.

Thoroughly enjoyed Tycho, but if I use him again I might swap Outmaneuvre for Marksmanship perhaps. It came in very useful for the big chugging Smuggler, but not so much with the smaller, faster arc dodgers.

Try Expert Handling, that repositioning is dreamy.

I'm wondering if this would be a viable build:

Arvel Cynyd with Test Pilot, Intimidation, Stealth Device and Proton Rockets for 31 Points and a bit of an Initiative bid.

His defense is to, simply, ram into ships to get 3 Attack Dice attacks with no return fire and them with a reduced Agility to mitigate a lack of dice modifiers. The PS of 6 is not great.

Game 1 should have been a Win

Large-Based Ships, like the Outer Rim Smuggler, give half of their points to MoV if you reduce them to half (or less) of their total HP.