So, after seeing the comments so far in this thread, here’s what I’ve come up with at this point:
1. Several of us seem to agree that “physics as we understand it” cannot explain the behaviour we see in the movies or in the game. So, any discussion of physics in this matter would appear to be irrelevant and counter-productive.
2. Looking for in-game mechanisms/methodology that could be consistent what we see in the movies and wouldn’t make the power too munchkin-like, there appear to be at least a couple of different options that are suggested.
2a. One suggestion appears to be to use the results of the Discipline check to throw someone/something into another object, and count the Successes on that check as if you had done a Ranged attack on the party/thing, just as if you had shot them with a blaster or something.
2b. Another suggestion appears to be using additional Strength upgrades (either higher ranking of Strength upgrades, or more pips to activate more Strength upgrades), and thus being able to throw someone/something into an object as if they were one or more Silhouettes larger (depending on the number of Strength upgrades you can activate).
From my perspective, 2a seems to be successful in avoiding making the power too munchkin, and may be more in line with RAW.
However, I believe that 2b is a better fit for what I recall of the particular scene with Yoda and the Royal Guards, and has a lower cost to my “willing suspension of disbelief” on this matter.
I have not yet come to a final conclusion on this subject, but at the moment I am leaning towards 2b. However, I would like to see more discussion on the reasoning and explanation behind 2a.
Thanks everyone!
I lean towards 2a. Yoda should have plenty of Discipline dice to up the damage and a Triumph or two covers the rest. Remember you don't need ever increasing force to do the damage, you can get the same with ever-increasing accuracy. We see Obi-wan fling battle droids around all day long and they always fly backwards and land on their backsides or backs. I'm sure that's not comfortable but it's a lot better than being someone who suddenly finds their head whipped back into the wall behind them. Whiplash alone could incapacitate you. For me I find it both less dangerous to game balance, more fitting with what I see on screen, to have superior skill handled through greater mastery of the move power - i.e. targeted accuracy, rather than raw force.
As to #1, I don't think it's that Physics can't explain it, so much that the assumption that a Jedi always exerts a fixed force is wrong. It's obvious from watching that this isn't so.
