So, here’s an interesting thing that came up tonight, and which relates to something I saw in “Revenge of the Sith” in the final battle between Yoda and the Emperor.
So, in this scene, when Yoda enters the room, he force-slams two red Royal Guards into the wall, and knocks them clean out. Since they’re Silhouette 1, that should only be ten points of damage, minus their Soak. That shouldn’t be anywhere near enough to take out two Royal Guards.
So, maybe when you are force-slamming a person or creature into a wall, and you get enough pips, you can increase the amount of damage that you do to them, just as if you had hit them with a larger object? Maybe Silhouette 2 or even Sil 3?
What happened tonight was a fight with Rubat Spiders in a cave, and since they’re Silouette 0, they would normally only take 5 points of damage if force-slammed into a wall. With their Soak of four, that would only be one point of damage that gets through. And that just doesn’t make sense to me.
It seems to me that if you’re force-slamming a person or thing into the wall, the wall is most likely much larger than Silhouette 2 or 3, and therefore you could reasonably do a lot more damage to the target, if you could slam them into the wall faster/harder.
Of course, this most definitely isn’t RAW. But I’m curious to know what other GMs think about this situation?
Thanks!