What to do with the second HWK-290 I bought?

By TaeSWXW, in X-Wing Squad Lists

I've been pondering for some time now how to utilize the second HWK-290 I bought after the initial wave of TLT hype. Then I thought, why not embrace it and just run two HWK's with TLT's? Better yet, use named HWK's and something else dangerous in range one to make entering 'the bubble' extremely unpleasant.

PILOTS

Torkhil Mux (32)
HWK-290 (19), Twin Laser Turret (6), Recon Specialist (3), Shield Upgrade (4)

Palob Godalhi (33)
HWK-290 (20), Twin Laser Turret (6), Recon Specialist (3), Shield Upgrade (4)

Kavil (35)
Y-Wing (24), Bomb Loadout (0), Autoblaster Turret (2), Predator (3), Shield Upgrade (4), Seismic Charges (2)

I don't see this doing that well against swarms but should be pretty entertaining to fly against aces. I'm thinking it would also work to replace the ABT with an ICT and drop the Shield Upgrade down to a Hull Upgrade. You would reduce killing power but would increase the fun factor.

turn it in to a Christmas ornament.

Now that you have two, you can make some stylish earrings.

I've been pondering for some time now how to utilize the second HWK-290 I bought after the initial wave of TLT hype. Then I thought, why not embrace it and just run two HWK's with TLT's? Better yet, use named HWK's and something else dangerous in range one to make entering 'the bubble' extremely unpleasant.

PILOTS

Torkhil Mux (32)

HWK-290 (19), Twin Laser Turret (6), Recon Specialist (3), Shield Upgrade (4)

Palob Godalhi (33)

HWK-290 (20), Twin Laser Turret (6), Recon Specialist (3), Shield Upgrade (4)

Kavil (35)

Y-Wing (24), Bomb Loadout (0), Autoblaster Turret (2), Predator (3), Shield Upgrade (4), Seismic Charges (2)

I don't see this doing that well against swarms but should be pretty entertaining to fly against aces. I'm thinking it would also work to replace the ABT with an ICT and drop the Shield Upgrade down to a Hull Upgrade. You would reduce killing power but would increase the fun factor.

That Kavil would do much better with Engine Upgrade than with a Shield Upgrade. The Engine Upgrade will probably prevent more than 1 point of damage by letting him boost out of arcs.

Get a third, so you can run all three named scum pilots and a z.95 with deadmans switch...

TLTrollololololol

How about everbody shoots their TLTs at PS 12 and shares Focus and Target locks?

With a PS bid for extra lulz.

Kyle Katarn (21)
Swarm Tactics (2)
Twin Laser Turret (6)
Recon Specialist (3)
Shield Upgrade (4)
Moldy Crow (3)

Roark Garnet (19)
Twin Laser Turret (6)
Weapons Engineer (3)

"Dutch" Vander (23)
Twin Laser Turret (6)
R2-D6 (1)
Swarm Tactics (2)

Total: 99

View in Yet Another Squad Builder

Edited by surfimp
Torkil Mux (19)

Twin Laser Turret (6)

Tactician (2)


Palob Godalhi (20)

Opportunist (4)

Blaster Turret (4)

K4 Security Droid (3)

Moldy Crow (3)


Trandoshan Slaver (29)

Heavy Laser Cannon (7)

Tactician (2)

Maneuvering Fins (1)


Total: 100




Plays off of the original list, but gives you solid anchor ship with plenty of HP, and adds in a couple of four-dice attacks.


TLT and YV-666 both have Tactician to lock down enemy actions; Palob steals whichever ones remain, and then unloads four dice into whichever target he chooses. Throw in the HLC for kicks and giggles, and you'll probably be able to bring down a ship before it even shoots.

Torkil Mux (19)
Twin Laser Turret (6)
Tactician (2)
Palob Godalhi (20)
Opportunist (4)
Blaster Turret (4)
K4 Security Droid (3)
Moldy Crow (3)
Trandoshan Slaver (29)
Heavy Laser Cannon (7)
Tactician (2)
Maneuvering Fins (1)
Total: 100
Plays off of the original list, but gives you solid anchor ship with plenty of HP, and adds in a couple of four-dice attacks.
TLT and YV-666 both have Tactician to lock down enemy actions; Palob steals whichever ones remain, and then unloads four dice into whichever target he chooses. Throw in the HLC for kicks and giggles, and you'll probably be able to bring down a ship before it even shoots.

I'm thinking that Gunner+Bossk might be stronger than the HLC on that Slaver. That would let you give double stress when using Tactician if your target avoids your first shot.

Torkil Mux (19)

Twin Laser Turret (6)

Tactician (2)

Palob Godalhi (20)

Opportunist (4)

Blaster Turret (4)

K4 Security Droid (3)

Moldy Crow (3)

Trandoshan Slaver (29)

Heavy Laser Cannon (7)

Tactician (2)

Maneuvering Fins (1)

Total: 100

View in Yet Another Squad Builder

Plays off of the original list, but gives you solid anchor ship with plenty of HP, and adds in a couple of four-dice attacks.

TLT and YV-666 both have Tactician to lock down enemy actions; Palob steals whichever ones remain, and then unloads four dice into whichever target he chooses. Throw in the HLC for kicks and giggles, and you'll probably be able to bring down a ship before it even shoots.

I'm thinking that Gunner+Bossk might be stronger than the HLC on that Slaver. That would let you give double stress when using Tactician if your target avoids your first shot.

This is actually where I started but didn't think it was... "Trollish"-enough? I'm looking to get rage-quit-wins.

Trip Scum-HWKs are actually pretty devastating with the right build.

Unfortunately, I don't remember it. But it's out there.

Do a search for Brohawks. It was supposed to be a good build.

****, now I need a third HWK. And a third Most Wanted pack, kind of, not having the right dial annoys me. I should get over that, for my wallets sake. Rather keep the money for a YV-666 and a K-Thingy.