Ackbar's Hot Rods

By Crabbok, in Star Wars: Armada Fleet Builds

4x CR 90A Corelian Corvette each with Enhanced Armament

2x Assault Frigate Mark 2 B - 1 with Admiral Ackbar

398 points.

6 Ships, tons of attack dice, - can stay at long range with no probs, and even a Corvette can beat an ISD's dice at long range.

thoughts?

It looks vicious. I still like to have a few fighters. All your ships have bad anti squadron dice, though if you had to you could team up shots you have enough ships.

The main issue I see is the poor side firing arc of the CR-90s. I think you find it very difficult to get your arcs in without smashing into your own ships.

I tried a version of this last night with Nebulons instead of CR90s.

I found that it made Yavaris more generally useful as I could skirt the edge of the engagement but always be able to shoot with at least 3 red dice (front or side +2 from Ackbar) while controlling squadrons.

I had: AF2(B), Salvation, Yavaris, Jainas Light (+ 4x Y-Wings, 3x A-Wings)

I would have TRC or Slaved Turrets (as most likely circlng so only need one arc) and give AFIIs Gunnery Teams.

Cost would be 400 or 396

Exactly; drop EA for slaved turrets, add gunnery teams to the frigates. Profit.

You won't need Enhanced Armaments for the AF2s as much as you'll want Slaved Turrets or TRCs for the CR90s.