Previously on X-Wing in Japan…
Location: Camp Zama, Kanagawa Prefecture
Date: 24/10/15
Players: 14
Rounds: 4 (Swiss).
Time Limit: 75 Minutes.
Software: Cryodex!
Suns with a Gun
Black Sun Ace (Crack Shot)X 2
Hired Gun (Twin Laser Turret)
Black Sun Soldier X 2
A Scum mini-swarm with some of my newly acquired Wave 7 toys. I was worried enough about Twin Laser Turret Y-Wings to go for the higher pilot skill generics of each ship type (along with a TLT and a couple of Crackshots to hopefully drop any Fels or Phantoms I have to face). Flying all five in formation is a bit awkward with the mix of pilot skill, and the lack of a one forwards on the Khiraxz, so I thought it was best to deploy the aces off to one side while the Zs move in front of the Y and interfere with anything that tries to get into the deadzone of its TLT.
Match One vs Ryan
Kath Scarlet (Opportunist, Greedo)
Palob Godahli (Opportunist, Blaster Turret, Moldy Crow)
Black Sun Soldier x 2

Ryan setup Palob opposite the Aces on my left with Kath and his two Zs in the center. On turn two I banked my Aces in while the Y-Wing broke off to skirt around the inevitable furball.

Some dodgy positioning left my Aces without a shot on Palob, while Kath dealt a range one blast to my Y-Wing as she came into the fight. The following turn I was able to remove Palob with a lucky Direct Hit, in exchange for a Khiraxz that K-Turned into a rear arc, opportunist shot from Kath.


Greedo worked against Kath in the final rounds and I was able to destroy her and a Black Sun Soldier by the end of the match, but not before my other Khiraxz was turned into space dust.
Result: 87/48 win.
Match Two vs James
IG-88 B (Push the Limit, Heavy Laser Cannon, Advanced Sensors, Inertial Dampeners, IG-2000)
IG-88 C (Push the Limit, Heavy Laser Cannon, Advanced Sensors, Inertial Dampeners, IG-2000)

James deployed his Bots at an angle and moved straight towards my squadron as I cautiously moved up the right side of the board. It was at the start of the second turn that I realised he had the advantage and had positioned his ships so that if I tried to close he could pop his Inertial Dampeners and stay still or boost into range if I tried to move slowly. Either way I was stuck eating HLC shots from range three and he was able to drop an Ace down to one hull.

Crucially I was then able to block one of the IGs onto a rock and block the S-Loop of another. My wounded Ace was still at range one of the stressed IG but miraculously survived the attack.

From this point the IGs were stuck facing away from my squad as I turned them around and began to give chase. However, even though I only lost a single Z I just couldn't kill either IG before time was called. Conveniently, this tournament was using the new rule that gives a player half points for reducing an opposing large ship below half health, which was enough to secure me the win.
Result: 50/13 win (If we'd been playing under the old rules, this would have been a 0/13 loss)
Edited by Vandenberg








