I've learned that Descent is easier to organize, and have more fun with with just three players. One OL, and two players controlling two heroes. That way, if the OL is beating up one hero, you don't have a person freaking out or feeling picked on.
It's hard to find four players for the heroes, that are good sports and understand the competitive nature the game should be played in.
-Cursain
I agree. A four hero game, with 2 players only is really better. That's the way I've been playing (actually one person = four heroes, sometimes)
This is a somewhat mixed bag for me. Especially the first games and the later games were your heroes have a lot of skills are imo harder on the hero player controlling all 4 heroes, because he has so much (or so much new) to remember compared to the OL. Combined with something I've read a few times and start to see myself, namely that small mistakes are more problematic on the hero side, I feel like the hero side is a little bit harder to play in a 1v1 game with 4 heroes throughout the campaign. What's your opinion on that?
I myself like the challange and happily play the hero-side, but I know I would feel somehow a little less engaged in these games on the OL side and would point out some mistakes to the hero player to even the playing field.
With 1v2 I think the whole thing gets much more managable, however it only adds one more brain to the hero side and makes it possible for the OL to listen in on the strategy discussions, so I guess the team needs a few games to cope with that problem.
As OL I found games against 4 heroplayers the hardest so far, because details almost never are forgotten and 4 people are activly plotting against you. Then again I only played 2 encounters vs. 4 players so far.
After a team of four players loses a few times, especially in a campaign, the chances of a complainer cropping up increases as well as the risk of the campaign being terminated prematurely. It's hard to find five die-hards that play the game for competition.
Trust me, I've been the OL in three campaigns that have quit because a complainer on the hero side. I've learned my lesson. The investment in the game (I have bought everything) and time lost because the campaign was quit isn't worth it. I'll do other things with the bitching/complaining friends, but they're no longer invited for game night/day when Descent is being ran.
A lost campaign just isn't worth it to me.