Redemption Projection

By jpthebrit, in Star Wars: Armada Fleet Builds

I've been trying to build an effective rebel list around a tanky MC80 accompanied by Redemption with Projection Experts.

My question: Is the Redemption build below worth the 72 points it comes in at and if so what fleet do you think it would work best in?

Nebulon-B Support Frigate - 51

Raymus Antilles - 7

Projection Experts - 6

Redemption - 8

If my understanding is correct, once you get the first repair token you can project 2 shields and restore 2 each round with a repair command (dial gives 3 engineering points, token 2, redemption 1, for a total of 6, 2 shields projected off for 2 and 2 shields restored for the remaining 4).

I've looked at a CR90 as a projector, but even with Raymus, you're burning shields quicker than you replace them.

I figure Redemption escorting an MC80 with Redundant Shields and you're replacing 3 shields a turn without a repair command on the big boy. That won't counter the damage input that you're likely to see, but it will make you outlast most opponents.

Any thoughts?

I've seen people trying to make Projection Experts a thing and I would agree that Redemption is probably the best way to do it. My concern, however, is that the Projection ship is likely best used further back from the fight so it's not having to choose between medic duty and keeping itself alive/out of serious trouble. That makes me question if it wouldn't have been a better idea to simply put the points towards more frontline beef (like an Assault Frigate or towards another MC80 or such).

I could be wrong, however. Give it a try and let us know how it goes!

Well pair it with a big tanky thing that also has an engineering team, to really double down on shield regeneration. MC80 assault i suppose. Two tricked out MC80 assaults (engine techs, ECM, adv projectors) + your nebulon build + garm as the admiral is 367 points. I'd invest in something that kills/disrupts fighters with the remaining. Garm would give you 3 squadron tokens first turn, so you could keep wedge or tycho working until turn 5, when you'd get tokens enough to do it for the rest of the game.

I thought the same - it's a lot of points to have kept out of the fight.

But Akbar on an MC80 with ECM, and redundant shields, plus two whales with gunnery teams give you a tonne of long range fire power, with Redemption spamming shields where they are most needed from safely behind the conga line.

I could squeeze a YT-2400 in instead of the gunnery teams as a one man fighter screen, but I think the gunnery teams are probably more worth while.

I've been trying to build an effective rebel list around a tanky MC80 accompanied by Redemption with Projection Experts.

My question: Is the Redemption build below worth the 72 points it comes in at and if so what fleet do you think it would work best in?

Nebulon-B Support Frigate - 51

Raymus Antilles - 7

Projection Experts - 6

Redemption - 8

If my understanding is correct, once you get the first repair token you can project 2 shields and restore 2 each round with a repair command (dial gives 3 engineering points, token 2, redemption 1, for a total of 6, 2 shields projected off for 2 and 2 shields restored for the remaining 4).

I've looked at a CR90 as a projector, but even with Raymus, you're burning shields quicker than you replace them.

I figure Redemption escorting an MC80 with Redundant Shields and you're replacing 3 shields a turn without a repair command on the big boy. That won't counter the damage input that you're likely to see, but it will make you outlast most opponents.

Any thoughts?

I would rather do projection experts on a different ship, such as the Corvette. Having it on an expensive Nebulon runs the risk of getting a good shot on the side after the projection has been done and wrecking it.

I've been trying to build an effective rebel list around a tanky MC80 accompanied by Redemption with Projection Experts.

My question: Is the Redemption build below worth the 72 points it comes in at and if so what fleet do you think it would work best in?

Nebulon-B Support Frigate - 51

Raymus Antilles - 7

Projection Experts - 6

Redemption - 8

If my understanding is correct, once you get the first repair token you can project 2 shields and restore 2 each round with a repair command (dial gives 3 engineering points, token 2, redemption 1, for a total of 6, 2 shields projected off for 2 and 2 shields restored for the remaining 4).

I've looked at a CR90 as a projector, but even with Raymus, you're burning shields quicker than you replace them.

I figure Redemption escorting an MC80 with Redundant Shields and you're replacing 3 shields a turn without a repair command on the big boy. That won't counter the damage input that you're likely to see, but it will make you outlast most opponents.

Any thoughts?

Combine this with Redundant Shields for the target and you could have a ship that significantly extends a ships expected lifespan. Definitely worth a proxy test at minimum. Good find.

I've been trying to build an effective rebel list around a tanky MC80 accompanied by Redemption with Projection Experts.

My question: Is the Redemption build below worth the 72 points it comes in at and if so what fleet do you think it would work best in?

Nebulon-B Support Frigate - 51

Raymus Antilles - 7

Projection Experts - 6

Redemption - 8

If my understanding is correct, once you get the first repair token you can project 2 shields and restore 2 each round with a repair command (dial gives 3 engineering points, token 2, redemption 1, for a total of 6, 2 shields projected off for 2 and 2 shields restored for the remaining 4).

I've looked at a CR90 as a projector, but even with Raymus, you're burning shields quicker than you replace them.

I figure Redemption escorting an MC80 with Redundant Shields and you're replacing 3 shields a turn without a repair command on the big boy. That won't counter the damage input that you're likely to see, but it will make you outlast most opponents.

Any thoughts?

I would rather do projection experts on a different ship, such as the Corvette. Having it on an expensive Nebulon runs the risk of getting a good shot on the side after the projection has been done and wrecking it.

The great thing about being on a Nebulon-B is that those commands will generate enough shields to keep the Redemption alive for a significant period if it survives thr round. It won't hold up to an ISD, but so far it looks as though frew things will.

first thing you gotta do is change the list name to "Redemption Song"