I've been playing for a little while now and am thoroughly enjoying the game. One of the more experienced players at the FLGS where we play weekly wants to do an extended tournament. You're paired randomly, fight one week then move up brackets . . . standard tourney stuff. I was thinking of adding a random factor to it and wanted feedback before I presented it. Sort of run it through the ringer with y'all before offering up. This may or may not be an original idea, I haven't searched it, so if I "stole" your idea, apologies . . . it was random
. I know no one is shy on this forum hahaha.
I know there are some apps and programs that do random squad generation but not everyone may have access to that inside a game store so I thought this semi-random squad generator might be a fun tourney alternative. It would really shake some things up when it comes to players flying a favorite squad all the time. I hope that it will present players with some challenging builds requiring them to think creatively. There are some potential issues I'll address in a bit.
You show up to play and all you choose initially is a faction. Points can be varied of course but we'll stick with 100. Player A takes all of their ship cards and lays them out or shuffles them in a stack, whatever floats your boat. Player B, their opponent, randomly draws a card from that deck and A now has their first ship of the squad. Player B then draws in a like fashion. Their order can be determined from a die roll beforehand.
From here, the players alternate random draws but must decide whether or not to draw another ship or have upgrades randomly drawn from the separate upgrade categories for a particular ship already drawn. They do this until they reach 100 points OR their last draw puts them over 100. For example, if Player A has 99 points and chooses and elite talent that is worth 3 points, their drawing comes to a close and they sit pat with the squad they have (minus the last drawn EPT).
Here's an example:
Player A chooses Rebels and Player B is an Imp. B has won the roll and so has decided to go last in the draw. Player A presents their FULL Rebel fleet (everything owned by them) to B who does some gentle shuffling and picks one card. A's first ship is Han Solo (lucky scum) for 47 points. The process is repeated with B who gets Tetran Cowell for 26.
Player A us up again and wisely chooses to draw from the title cards. The randomness is negated in this case as there is only one title available for the YT1300, and so he gets the Millennium Falcon. B opts for more guns and chooses another ship and is presented with CPT Jonus. 'A' next chooses a ship and gets Ten Numb while B draws from his missiles for a concussion missile loadout.
This continues until Player A is sitting at 97 points and Player B has 88 (don't ask how they got there, it's just an example and I don't feel like typing that much and you don't feel like reading that much haha). Player A, now having 3 ships, chooses a modification for his B-wing and gets a hull upgrade bringing him to 100 points (lucky sod). Player B, knowing his Imp fleet and the chances of getting a low cost ship (e.g. Academy Pilot) chooses a ship. Unfortunately for him, while he does get a TIE, but he draws a Black Squadron Pilot putting him at 102 thereby ending his squad build and forcing him to put the BSP back and fighting an 88 point squad against a 100 point squad. Obviously B did not choose wisely.
Tournament scoring would remain unchanged from the regular rules so poor Player B might short Player A a lot of points in the end.
The issues I see:
1. People probably won't like the idea of not flying their favorite build(s) and being outside that comfort zone will likely doom this idea from the start. So, how do we make the idea appealing so that folks will try it?
2. This will require a person to bring their entire faction fleet and they will of course need all of their upgrade cards, etc. I foresee that someone who must WAAC will "forget" to bring a certain ship or set of ships thereby improving their odds of drawing favored ship(s) and/or upgrades. So, the "fairness" will be highly dependent on the players involved to bring all of their kit. From what I've seen on the forum and FLGS, I don't think this will be a big problem.
3. S&V factions will, for the time being, have an advantage due to their limited selection of ships (compared to the Rebs and Imps). This will change of course as more ships are released in the near future. I'm also speaking anecdotally as I really haven't sat down to see who has more of what.
4. The setup will likely take awhile depending on how well organized a particular player is. I'm not sure how that might be sped up. Additionally, there are likely some players who won't like the idea of having their cards handled by other folks. You could remedy that by simply putting the cards on the table and having them simply point at the one they choose. But if you're OCD (or CDO), bring a cotton glove for them to wear haha.
5. A player with a small faction collection may have a bit of an advantage depending on what they've purchased but then again, their lack of selection may hurt them as well.
So, what do y'all think? I'd appreciate any constructive feedback you might have to make this idea better. If you're just going to say, "That's stupid!" it's you're freedom to do so but I don't want to hear from you; it's just not helpful. Thanks in advance and fly casual or something.