I am interested in building a community around the north Seattle/ south Everett area and this Flight Crew thing came up. I am thinking of how I would explain certain aspects of this game and how it folds into the theme. When I practice my spiel to my friends the thing I get stuck on is always questing.
The conversation usually goes something like this:
Me: Ok decide which characters will quest
Them: Umm... I want all of them on the quest thats why I picked them.
Me: No its not like that, you have to choose which characters to exhaust so their will power can offset the enemies increased threat value. These characters will not be available for combat later in the round.
Them: how can characters not on the quest fight monsters who are encountered on the quest, and characters going on the quest not be available to fight monsters they encounter on the quest?
Skip ahead 5 min of semantics and vocabulary...
Me: Ok, FFG just does this becasue combat would be to straight forward, so they add a third mechanic that you always have to think about. SWLCG has the force battle, AGOT has dominance, LOTR has questing, it's just the way it is.
I would love for someone to give me a thematic way questing fits into the game mechanics so I don't have this conversation with people I demo for, and possibly turn them off of the game.
Thanks!