Han and Miranda. First Tournament ever. Is this a cheesy nightmare?

By Shibumi, in X-Wing Squad Lists

I am speculating over this 2 large ships list:

Han solo (YT-1300) PT9

- Wired

- Land Carlissian

- Millenium Falcon

- Gunner

- Experimental Interface

Miranda Doni (K-wing) PT8

- Twin Laser Turret

- Jan Ors

- Advanced Slam

- Seismic Charges or Ion Bombs or Flechette Torpedoes

or

- Proton Torpedoes

The basic idea is to fly both ships keeping at long range. Han takes an evade as regular action, uses the experimental interface to roll Lando's 2 green dice, and gets a stress. The stress is useful for the Wired elite talent, and stays all the round. Lando is useful because Han can take up to three evade tokens thanks to Jan Ors on Miranda. So, Han fires re-rolling all the dice, or just the ones with the eye result, which is great (plus gunner etc..). Wired is also useful on defence for Han. Then, Han does a green manoeuvre (ok, this is predictable by blockers), and the routine starts again.

Miranda does her things, but I believe she is a tough cookie, recharging one shield each round. I know Jan Ors does not work on the same ship, as per the clarification on this Forum.

This is extra-cheesy, with extra cheddar double topping, I know, but what do you think please?

Jan Ors does work on the ship she is on

Sure? OMG I think I misread the Forums. This is even more cheese sauce.

Yes, you are considered to be range 1 of yourself. You may have mistaken for the HWK pilot card who cannot affect herself. Note the use of the word "another" on the pilot card

(If I wasn't on my phone I'd quote the actual rules and card text)

from the FAQ.

Jan Ors
If the ship Jan Ors is equipped to performs a focus
action or would be assigned a focus token, Jan Ors can
be used to assign that ship an evade token instead.
A ship equipped with Recon Specialist at Range 1–3
of Jan Ors that performs a focus action may receive 1
focus token and 1 evade token.

Many thanks for the clarification. Anyway, any thoughts on the list, please?

The list is not that cheesy. You don't have engine so its trivial to kill Han regardless of how many evade tokens he has. And for the record, he will have a maximum of 2 evades since Jan can only turn 1 focus to evade per turn (+1 from falcon title). TLT will destroy Han fast, swarms will eat him for breakfast and any build of 3+ ships should do just fine. I think your list will do well against other 2 ship lists, but those no longer define the meta (although if they remain common in your area, then perhaps your list will do well most of the time).

With Lando/Jan/MF you can get three evades. MF action for one, Lando can roll 1-2 on his own, and even if he doesn't roll two Jan can turn a Focus into one.

Hey guys, been off the Xwing path for a while. TLT...not sure what that is. Can someone specify?

Thanks

With Lando/Jan/MF you can get three evades. MF action for one, Lando can roll 1-2 on his own, and even if he doesn't roll two Jan can turn a Focus into one.

Well that's true, but its not going to happen very often...

Hey guys, been off the Xwing path for a while. TLT...not sure what that is. Can someone specify?

Thanks

TLT = twin laser turret. A new turret card that comes in the k-wing expansion (2 per expac). Google will give you images if you need ;)

I feel like a more standard Fat Han and Miranda w/ TLT+Gunner would be "cheesier."

I feel like a more standard Fat Han and Miranda w/ TLT+Gunner would be "cheesier."

Agreed, but gunner's probably not the crew I'd give Miranda for maximum cheese.

Edited by WWHSD

Thanks Blade.

I feel like a more standard Fat Han and Miranda w/ TLT+Gunner would be "cheesier."

Agreed, but gunner's probably not the crew I'd give Miranda for maximum cheese.

Who would you go for? I can't imagine anyone cheesier. C-3P0 always having an evade is worse than Miranda always having a regen AND potential for an additional shot at any target in range.

Rec spec is pretty wasted on the 1 evade.

Lando is too unpredictable.

R2D2 has an actual drawback and still provides less benefit.

... I'm pretty sure you can't get cheesier than Gunner (though I am actively interested in seeing thoughts on that).

I feel like a more standard Fat Han and Miranda w/ TLT+Gunner would be "cheesier."

Agreed, but gunner's probably not the crew I'd give Miranda for maximum cheese.

Who would you go for? I can't imagine anyone cheesier. C-3P0 always having an evade is worse than Miranda always having a regen AND potential for an additional shot at any target in range.

Rec spec is pretty wasted on the 1 evade.

Lando is too unpredictable.

R2D2 has an actual drawback and still provides less benefit.

... I'm pretty sure you can't get cheesier than Gunner (though I am actively interested in seeing thoughts on that).

Gunner doesn't synergize that well with Miranda. I think the 'cheesiest' option would be Chewbacca crew on Miranda and C3PO and R2D2 on Han.

Edit: stupid typo

Edited by unfassbarnathan

I feel like a more standard Fat Han and Miranda w/ TLT+Gunner would be "cheesier."

Agreed, but gunner's probably not the crew I'd give Miranda for maximum cheese.

Who would you go for? I can't imagine anyone cheesier. C-3P0 always having an evade is worse than Miranda always having a regen AND potential for an additional shot at any target in range.

Rec spec is pretty wasted on the 1 evade.

Lando is too unpredictable.

R2D2 has an actual drawback and still provides less benefit.

... I'm pretty sure you can't get cheesier than Gunner (though I am actively interested in seeing thoughts on that).

Gunner doesn't synergize that well with Miranda. I think the 'cheesiest' option would be Chewbacca crew on Miranda and C3PO and R2D2 on Han.

Edit: stupid typo

No, C3P0 on Miranda is practically cheating but pair it with someone else - falcons are a dying breed

How does Gunner not synergize perfectly?

1st shot - Regular TLT

2nd shot - Regen, 2 dice TLT, probably a miss

(Usually)3rd shot - Can be at any target and is even deadlier if you're in range three one.

Gunner = a much safer regen and additional options. It's perfect synergy.

EDIT: D'oh. Meant range one, obviously.

Edited by ArbitraryNerd

How does Gunner not synergize perfectly?

1st shot - Regular TLT

2nd shot - Regen, 2 dice TLT, probably a miss

(Usually)3rd shot - Can be at any target and is even deadlier if you're in range three.

Gunner = a much safer regen and additional options. It's perfect synergy.

How is the 3rd shot deadlier at range 3? You are only throwing 2 attack dice with the primary. Gunner seems like a waste to me on a TLT Miranda. If you miss with the TLT all you are getting is a 2 attack primary to follow up with, which likely won't have any attack modifiers. Its really only good at range 1 so your primary has a better chance at hitting.

How does Gunner not synergize perfectly?

1st shot - Regular TLT

2nd shot - Regen, 2 dice TLT, probably a miss

(Usually)3rd shot - Can be at any target and is even deadlier if you're in range three.

Gunner = a much safer regen and additional options. It's perfect synergy.

Gunner only allows your primary weapon to fire. I'm not sure if TLT + Gunner would work the same way as Cluster missiles + Munitions failure, where both attacks have to miss before the modifying card kicks in. Still not a bad combo since you would get at least the possibility of doing one damage with the shield regen, assuming the 2 dice TLT first shot misses. If the second shot misses, then you would get the primaries at the full 2 or 3 dice.

For my money I would probably go with Intelligence agent instead so that you could see what type of bomb to use and where to drop it, take the 4 points you save to put into proton bombs instead. Dealing a crit right through shields at the start of the game can really put the hurt on a ship, as well as the potential to do it to multiple ships if your opponent is flying a tight formation swarm, one of your weaknesses.

How does Gunner not synergize perfectly?

1st shot - Regular TLT

2nd shot - Regen, 2 dice TLT, probably a miss

(Usually)3rd shot - Can be at any target and is even deadlier if you're in range three.

Gunner = a much safer regen and additional options. It's perfect synergy.

Gunner only allows your primary weapon to fire. I'm not sure if TLT + Gunner would work the same way as Cluster missiles + Munitions failure, where both attacks have to miss before the modifying card kicks in. Still not a bad combo since you would get at least the possibility of doing one damage with the shield regen, assuming the 2 dice TLT first shot misses. If the second shot misses, then you would get the primaries at the full 2 or 3 dice.

For my money I would probably go with Intelligence agent instead so that you could see what type of bomb to use and where to drop it, take the 4 points you save to put into proton bombs instead. Dealing a crit right through shields at the start of the game can really put the hurt on a ship, as well as the potential to do it to multiple ships if your opponent is flying a tight formation swarm, one of your weaknesses.

There's no reason gunner would not work with TLT. Gunner says after performing an attack that misses, you get to make a primary attack, but then you cannot make any further attacks that round. So if you take your first twin laser shot and miss, you can activate gunner, but then you cannot make the second twin laser shot. If you miss with the 2nd twin laser shot, then you can activate gunner. On Miranda at R2/3 against a turtled up interceptor, this might be effective if you have lots of shields to spare. You take your 2 twin laser turret shots hoping to draw off the interceptor's tokens, and then use Miranda's ability to lose a shield and add +1 die to the primary shot via Gunner. I wouldn't say its great though, because you aren't going to have enough tokens to modify more than one shot (2 if you saved a TL from a previous round).

Miranda + TLT + Gunner = 40 pts. Seems an expensive way to counter interceptors specifically, especially when a warden w/ extra munitions, intel agent and conner net is probably better at defeating Ace interceptors for only 30 pts.

My feeling with the Kwings is that you have to decide if your going to fly them using SLAM and bombs, or with the turret. The drawback of not being able to attack really limits the usage of SLAM, particularly with Miranda. If she can't shoot, she can't regen. Pairing Miranda with Advanced Slam almost seems like a wasted 2 points. With only one defense dice, I would think that if you get in trouble, you are more likely going to try for the regen then for SLAM + focus action.

With a 2 ship build you want as many attacks as possible, so pairing Miranda with the TLT is a good choice, but trying to cover every basis is not.

Gunner only allows your primary weapon to fire. I'm not sure if TLT + Gunner would work the same way as Cluster missiles + Munitions failure, where both attacks have to miss before the modifying card kicks in. Still not a bad combo since you would get at least the possibility of doing one damage with the shield regen, assuming the 2 dice TLT first shot misses. If the second shot misses, then you would get the primaries at the full 2 or 3 dice.

For my money I would probably go with Intelligence agent instead so that you could see what type of bomb to use and where to drop it, take the 4 points you save to put into proton bombs instead. Dealing a crit right through shields at the start of the game can really put the hurt on a ship, as well as the potential to do it to multiple ships if your opponent is flying a tight formation swarm, one of your weaknesses.

There's no reason gunner would not work with TLT. Gunner says after performing an attack that misses, you get to make a primary attack, but then you cannot make any further attacks that round. So if you take your first twin laser shot and miss, you can activate gunner, but then you cannot make the second twin laser shot. If you miss with the 2nd twin laser shot, then you can activate gunner. On Miranda at R2/3 against a turtled up interceptor, this might be effective if you have lots of shields to spare. You take your 2 twin laser turret shots hoping to draw off the interceptor's tokens, and then use Miranda's ability to lose a shield and add +1 die to the primary shot via Gunner. I wouldn't say its great though, because you aren't going to have enough tokens to modify more than one shot (2 if you saved a TL from a previous round).

I can totally see your interpretation on that, and it is a tricky one. My argument would be that there is precedent set with the Cluster and Munitions cards, that modifier cards must apply to the whole attack, particularly since those attack cards start with the wording 'Attack: ... ' I will post it on the rules list though and see what people think.

Er... Anyone who thinks Gunner doesn't work with TLT is actively trying to accomplish that reading. It is very clear that Gunner works with the second attack of a TLT, because it IS a new attack.

Gunner ALSO triggers if the second Cluster Missile shot misses as well, this is NOT the same as the Munitions Failure card, the wording is completely different.

Also, I made an error in my previous post and meant more deadly at range one, not three (obviously).