Nood question - Blaster Turret

By Kodiak3d, in X-Wing Rules Questions

(I meant NOOB question...but I can't figure out how to edit a post title.)

So, maybe I'm missing something, but I don't understand this card.

Spend a focus token to attack one ship, even outside your firing arc.

OK, but it's a turret...shouldn't it already allow you to fire at ships outside your arc? Why is this a good thing? Can you do it in addition to using your primary weapon? If so, then I understand why it's attractive.

Edited by Kodiak3d

Another NOOB question...how DO you edit a post title? CAN you edit a post title?

So, maybe I'm missing something, but I don't understand this card.

Spend a focus token to attack one ship, even outside your firing arc.

OK, but it's a turret...shouldn't it already allow you to fire at ships outside your arc?

Can you do it in addition to using your primary weapon?

CAN you edit a post title?

Edited by Quarrel

Well, if you have to spend a focus to use it, what makes it good? The other turrets don't have a cost to use.

It's generally not good unless you can guarantee some sort of dice modification through multiple tokens or target locks, etc.

Well, if you have to spend a focus to use it, what makes it good? The other turrets don't have a cost to use.

It was released with the HWK-290, and when teamed up with the Modly Crow title and a Recon Specialist, it becomes quite useful, as you should have a token to fire and another for modification. It's not so crash hot on other ships.

It's great, as mentioned, on HWK with the Moldy Crow title, and especially fun on the Scum HWK of Palob when combined with Recon Specialist and the MC title. Maybe throw in Calculation too as the EPT. You'll chew through a ton of Focus tokens, but the damage output is pretty decent with the 360-degree availability.

Turrets do not default to being usable out of arc.

Spending the Focus token is required just to use the weapon system. This is part of the reason for its cost.

It has never been a great weapon system but it can deal more than one damage to another ship. It is most useful on a HWK where the 1 die primary is practically useless while the ship also has was to generate additional tokens and store them for later.

Can you delete your own thread if it doesn't have any responses yet? That would be the easiest way to correct a title if you catch it early.

"What makes it good?"

Well, when it was released, it was the only Turret that could deal more than 1 damage in a round.

When Autoblaster Turret came out, Blaster was the only that could deal more than 1 damage in a round at R2.

With TLT.... yeah.

It's good with Recon Specialist, Moldy Crow, Horton Salm, Miranda Doni, and/or R4 Aggromech.

Edited by DraconPyrothayan

K-Wings with RecSpec now give it another place to go. But, I've had way too much success and fun with TLT and RecSpec so I won't be trading in for a Blaster Turret.

K-Wings with RecSpec now give it another place to go. But, I've had way too much success and fun with TLT and RecSpec so I won't be trading in for a Blaster Turret.

With a 2 dice primary turret the Blaster Turret on a K-Wing is pretty much complete waste. It may gain one die at R2 but getting that costs the Focus Token which likely would let 2 dice deal as much damage at far fewer points.

No mention of Kavil with R4 Agromech? He's pretty solid with it, 4 dice with a target lock on your target.

Kavil

Opportunist

R4

Blaster turret

You potentially have a 5 dice turret and spending the focus will give you a target lock to modify those dice

Pair him with palob with another Blaster turret, Opportunist, moldy crow title and Recon specialist.

Add torkil with a twin laser turret, it's a strong build.

Now that TLT is a thing, I prefer that on Kavil with VI, mostly so I can try to strip Stealth Device from other high PS pilots. I still prefer Blaster Turret on pretty much any HWK though.

Ya I've seen kavil with tlt, and poe ripped him a new one

Imo a lot of pts just for two dmg

And that's only when things line up properly

Having 5 dice all hit will have better chance against 4 dice

Even with autothrusters

If he already spent that evade token SD is good as gone

Edited by Krynn007

It's just bad. It has limited range, it takes extra upgrades just_to_reach_basic_damage of 3 with TL, it is completely useless if your enemy can stress you intensively. Well, it is basically bad, don't ever use it.

It's not bad

Its deadly in the Right hands

Having a 5 dice turret with a target lock can be pretty sick

Not every list hands out stress

"What makes it good?"

Well, when it was released, it was the only Turret that could deal more than 1 damage in a round.

When Autoblaster Turret came out, Blaster was the only that could deal more than 1 damage in a round at R2.

With TLT.... yeah.

It's good with Recon Specialist, Moldy Crow, Horton Salm, Miranda Doni, and/or R4 Aggromech.

almost all of those cards would be happier with a TLT, though. :)

"What makes it good?"

Well, when it was released, it was the only Turret that could deal more than 1 damage in a round.

When Autoblaster Turret came out, Blaster was the only that could deal more than 1 damage in a round at R2.

With TLT.... yeah.

It's good with Recon Specialist, Moldy Crow, Horton Salm, Miranda Doni, and/or R4 Aggromech.

almost all of those cards would be happier with a TLT, though. :)

I am uncertain about that, as it has an artificially low damage output.

I'm fairly sure the blaster turret has the focus cost because FFG was afraid of 5x rebel operatives with blaster turrets being a thing.

Please continue to think that Blaster Turrets are full of derp. The fewer of you that use them just make it easier for me to use mine.

BT still has a place, Kavil with R4 being my personal favorite. Opportunist seems slick, but I'd rather give him VI. Oh Crack shot, if only...

Kavil with TLT and Unhinged can roll around the battlefield dealing his 2 damage to ANYTHING. Guaranteed.

Well, not guaranteed on anything, but most things.

Cloaked or Stealth Device'd ships are rolling 4 dice at you, and they may also be Interceptors with Autothrusters, so it's still very hard to get through the wall of 4 dice with evades/focuses/thrusters/all of the above.at once.

Well, not guaranteed on anything, but most things.

Cloaked or Stealth Device'd ships are rolling 4 dice at you, and they may also be Interceptors with Autothrusters, so it's still very hard to get through the wall of 4 dice with evades/focuses/thrusters/all of the above.at once.

4 attacks > 4 defences because dice don't have a CRITICAL EVADE on them.

The toughest cracker is and always will be Fel. Boasting 4 dice, autotrollers and "Ive got a focus and a evade token all the time" He gets (4*5\8)+1+1 evades, so basically he dodges anything except for the times he rolls lots of blanks.

And yet still, Kavil manages to scratch them at some point, because...DICE...

And yeah, Blaster-Kavil is more effective when you face a Huge or Decimator ships with their 0 dodges.

That's for sure :lol:

Edited by Warpman