Firespray (imperial) love. Where is it?

By Krynn007, in X-Wing

Krasis.

It's love we Scummers don't have. I'm really hoping we get another round of Firespray pilots so we can unite Mr. Trelix with the rest of his family.

For two points more you get a Mando Merc with Predator. That gives you everything that Krassis does and then some.

actually.. just a minor point, but Krassis still needs his secondary for a reroll, and cannons are not free.. yet. so the predatomandomerc isn't really pricier, depending on the cannon, of course ;)

Krasis.

It's love we Scummers don't have. I'm really hoping we get another round of Firespray pilots so we can unite Mr. Trelix with the rest of his family.

For two points more you get a Mando Merc with Predator. That gives you everything that Krassis does and then some.

actually.. just a minor point, but Krassis still needs his secondary for a reroll, and cannons are not free.. yet. so the predatomandomerc isn't really pricier, depending on the cannon, of course ;)

I assumed you'd be putting whatever cannon you had planned on using on both ships.

I assumed you'd be putting whatever cannon you had planned on using on both ships.

yeah, just saying. the mando doesn't need a cannon to get pred off, krassis does. so one can shave a few points there if needed, so it doesn't cost you more than krassis. ;)

Thematically, I think pretty much everything that came in the Firespray box works better as scum.

I would LOVE to see a re-pack/aces/whatever kit that created something more Imperial System Patrol/Prisoner Transport-ey to bring a properly Imperial Firespray back into the fold.

I would love to see a prison Transport retrofit that trades some HP around (and probably adds 1-2), while also giving a second crew slot, then a real bounty hunter crew cards like:

Imperial Contractor- 3pts, You may begin play with a TL on any enemy ship. You may equip 1 crew card from ANY faction of up to 3pts for free; when you use that crew card, discard that card.

A title or modification that trades in bomb/missile slots for sensors or tech slots as and Imperial Patroler would also be thematic and give them some good toys.

Imperial Kath is alive and well in my fleet :)

She is mostly a vehicle for a firespray with an EPT. Even with her new toys she is under-powered or overpriced. She's close and I've been holding off on buying another Firespray in hopes that we get her ship as a repaint for either faction.

I've used imp kath not long ago, but it's something I never see or hear about.

You took Imperial Kath because you wanted a PS7 EPT Firespray. Scum will give you that with a great ability thrown into the mix to boot. Same story with Boba.

You don't see Imperial Firesprays because outside of Bounty Hunters the Scum ones outclass them. They're not attractive over the Scum Firesprays in of themselves, so the only reason you'd use the named Imperials is if you're desperate to run an Imperial escort. And if you're desperate to run an Imperial escort you're probably not desperate to run a Firespray.

Imperial Kath with Mangler Cannon... alright Mr PTL, Auto thruster Soontir, you evaded all my hits, now eat stress.

So while everyone else is running Palpmobiles with 2 aces, I've found it much more fun with 2 bounty hunters with tactician. Try it. You wont regret it.

MIND BLOWN

I'm doing this, soon.

The slave one can take extra munitions making it a pretty fun little ace/bomber (the rear ark really helps get the most out of a bombing run).

i think the major patch we got was to make it a scum ship and it's a pretty good scum ship. i don't expect much to directly address the imp version. but maybe there are some imperial only crews that work well with the ship.

Imperial Kath with Mangler Cannon... alright Mr PTL, Auto thruster Soontir, you evaded all my hits, now eat stress.

It's a good idea on paper, but again the predictability and other factors this can be easier said than done.

I really hope something comes out that will make firesprays better

I've played Imp Kath (Mangler, Calculation, Rec Spec, EU) plus two Tempests with Accuracy Correctors and Cluster Missiles to good effect. Kath is the anvil and the Tempests are the hammers.

I'm intrigued by the combo of Palpmobile plus Bounty Hunter plus Soontir. Three points left for upgrades and a very interesting complementary list.

Boba's Imperial ability doesn't seem half bad. VI, Tactician, engines, double proton bomb? Throw in super whisper?

In this ace dominated meta you'll have ps and the positional shenanigans to maybe get the leg up on hypermobile stuff like dash.

Boba's pilot ability is...okay.

Kath's is probably the better of the two - pair with a Gunner and Marksmanship for stress-delivering fun.

Ultimately, yes, the scum firesprays have better pilot abilities and the illicit slot.

If Imps want to use a firespray, you need to capitalise on their unique stuff - namely, the unique crew cards. The 'big name' Imperial-only crew cards pair well with the Imperial Version of Kath Scarlet, as they are often stress-related. The big two to my mind are:

  • Rebel Captive
  • Mara Jade

Ysanne's not great because by the time she triggers you're already most of the way dead, and you have the evade action as an option anyway. Palpatine won't fit, and fleet officers - you could use the ship as a support unit, but a shuttle would be cheaper.

Don't knock 3 bounty hunters, though. It's still a **** nasty block of decent-agility toughness to punch through.

My biggest issue is that the 3 named Pilots are hands down better in the Scum version than in the Imperial one. Same cost but better pilot ability and acces to Illicet upgrade.

I have a newfound-love for Krassis (with Slave1 title)!

Krassis Trelix (36)
Heavy Laser Cannon (7)
Proximity Mines (3)
Rebel Captive (3)
Concussion Missiles (4)
Extra Munitions (2)
Engine Upgrade (4)
Slave I (0)

Total: 59

View in Yet Another Squad Builder

It is a lot of points! And certainly not tournament worthy. But it had me considering repainting a Firespray with Krassis colours.

No Imperial Firespray is worth 59 pts imo.

No Imperial Firespray is worth 59 pts imo.

I am ready for the test! ;)

My biggest issue is that the 3 named Pilots are hands down better in the Scum version than in the Imperial one. Same cost but better pilot ability and acces to Illicet upgrade.

Just because they have better abilities in Scum doesn't' mean they aren't a viable build for Imperials. The trick then is to look at the rest of the list as that is what will make or break it.

I think skimpy firespray builds are best. Just pick the one thing you want your firespray to do and stick with that idea.

2 agility over 10 hitpoints is too little to justify big spending, it'll survive marginally more shots than a B-wing. Your firespray simply cannot cost as much as a tooled-up decimator.

In that vein, a single bounty hunter is pretty good as a jouster. The only upgrade I think you may consider is anti-pursuit lasers, the 1 and 4 straight moves mean it can be pretty annoying as a blocker.

Bobba can have PS10, slap on EU and you have a very good arc dodger.

Kath stress builds with either mangler+tactican+VI or gunner+marksmanship are decent and don't require much else. EU is hard to resist, but get other ships first and see if you have points left.

Kath, mangler, merc copilot, calculation. Deals triple crits more than it ought to :)

My biggest issue is that the 3 named Pilots are hands down better in the Scum version than in the Imperial one. Same cost but better pilot ability and acces to Illicet upgrade.

Just because they have better abilities in Scum doesn't' mean they aren't a viable build for Imperials. The trick then is to look at the rest of the list as that is what will make or break it.

Imo there really isnt anything that makes them synergistic in Imperial to make them worth their points, compared to the Scum counterparts.

My biggest issue is that the 3 named Pilots are hands down better in the Scum version than in the Imperial one. Same cost but better pilot ability and acces to Illicet upgrade.

Just because they have better abilities in Scum doesn't' mean they aren't a viable build for Imperials. The trick then is to look at the rest of the list as that is what will make or break it.

Imo there really isnt anything that makes them synergistic in Imperial to make them worth their points, compared to the Scum counterparts.

Generally there is a lack of synergy effects for the Empire. Especially when compared to Rebels.

I have a newfound-love for Krassis (with Slave1 title)!

Krassis Trelix (36)

Heavy Laser Cannon (7)

Proximity Mines (3)

Rebel Captive (3)

Concussion Missiles (4)

Extra Munitions (2)

Engine Upgrade (4)

Slave I (0)

Total: 59

View in Yet Another Squad Builder

It is a lot of points! And certainly not tournament worthy. But it had me considering repainting a Firespray with Krassis colours.

I agree with Holmelund that 59 points is a pricey, but I also agree with you that this loadout looks fun! I would tinker with the ordnance/cannon. If you have HLC, the Concussion Missiles are a bit redundant. You could either switch the HLC for a Mangler, or you could choose a missile that has a different function than raw damage, like Advanced Homing Missiles or something.

Boba's Imperial ability doesn't seem half bad. VI, Tactician, engines, double proton bomb? Throw in super whisper?In this ace dominated meta you'll have ps and the positional shenanigans to maybe get the leg up on hypermobile stuff like dash.

Don't need to do double proton bomb, give him slave 1 title for the torpedo, then extra munitions for 2 points to double up your proton bomb for cheaper.

Boba's Imperial ability doesn't seem half bad. VI, Tactician, engines, double proton bomb? Throw in super whisper?In this ace dominated meta you'll have ps and the positional shenanigans to maybe get the leg up on hypermobile stuff like dash.

Don't need to do double proton bomb, give him slave 1 title for the torpedo, then extra munitions for 2 points to double up your proton bomb for cheaper.

That's what I meant. :P

Don't need to do double proton bomb, give him slave 1 title for the torpedo, then extra munitions for 2 points to double up your proton bomb for cheaper.

Why not do both and have QUADRUPLE Proton Bombs!