Don't need to do double proton bomb, give him slave 1 title for the torpedo, then extra munitions for 2 points to double up your proton bomb for cheaper.
Why not do both and have QUADRUPLE Proton Bombs!
Only one title per ship.
Don't need to do double proton bomb, give him slave 1 title for the torpedo, then extra munitions for 2 points to double up your proton bomb for cheaper.
Why not do both and have QUADRUPLE Proton Bombs!
Only one title per ship.
Only one title per ship.
Ah, only one Bomb slot on it by default. I see.
EDIT: ninja'd
Edited by StarWarsDad1138
The more I think about it, the more I think I might want the systems slot on the firespray even more than auto thrusters or an additional crew member.
It is just sooo good on the aggressor, whether it's fcs, advanced sensors, or sensor jammer, you can't really go wrong. Would be such a great help to the firespray.
Systems wouldn't really do much. For scum, the K4 security droid already pulls heavy duty in giving an action independent target-lock (no need for FCS and less need for sensors) and with jammies the Firespray starts to become incredibly cumbersome and expensive
I don't think thrusters would help either (and I ******* love thrusters)
2 agility with thrusters has a markedly reduced impact, to the point where non-Poe T-70s are still depressingly easy to kill even with them (though they die far more quickly without them...we need integrated ASAP)
what the imp sprays need are, quite simply, reduced cost (besides the bounty hunter) or far improved pilot abilities
Giving it a one turn be a good start
And or maybe a talon roll
...A white talon roll
Edited by Krynn007Systems wouldn't really do much.
Besides, I'd like something unique for them, not yet another ship with systems.
How about a modification adding another illicit slot, giving the imp version a single illicit slot?
Or instead of a modification, have it take up the bomb bay.
Systems wouldn't really do much. For scum, the K4 security droid already pulls heavy duty in giving an action independent target-lock (no need for FCS and less need for sensors) and with jammies the Firespray starts to become incredibly cumbersome and expensive
I don't think thrusters would help either (and I ******* love thrusters)
2 agility with thrusters has a markedly reduced impact, to the point where non-Poe T-70s are still depressingly easy to kill even with them (though they die far more quickly without them...we need integrated ASAP)
what the imp sprays need are, quite simply, reduced cost (besides the bounty hunter) or far improved pilot abilities
Sadly that's exactly the case. Krassis isn't terrible but no Talent slot really hurts him. He and Kath got a bit of a boost with the Mangler Cannon but it's still a bit too little return for too many points. The Slave I + EM isn't bad either for a Bomb or Missile of choice (actually, Krassis with a RecSpec and two Cluster Missiles? God that's still 45 points...and I would still want a Cannon or Engine or something and I just don't see him making his points back)
Unfortunately with the Scum Spray seeing a fair amount of table time, I don't see anything besides Imp-only Crew really making a huge impact on the Imperial Spray. That said I'm looking forward to a Bounty Hunter with Agent Kallus onboard to round out a Swarm or something.
The more I think about it, the more I think I might want the systems slot on the firespray even more than auto thrusters or an additional crew member.
It is just sooo good on the aggressor, whether it's fcs, advanced sensors, or sensor jammer, you can't really go wrong. Would be such a great help to the firespray.
The Systems slot is so good/fun that I want it on everything, but I know there are game design reasons that would not be good.