Keeping the Peace preview

By Blackbird888, in Star Wars: Force and Destiny RPG

Fated Duel sounds really cool...but perhaps a bit troubling on the narrative front. Just from this, it feels like the thematic punch behind it (which will no doubt be all kinds of awesome at first) will diminish the more it's used.

I can already imagine a scenario where the PCs are supposed to be impressed and invigorated in seeing their Guardian go toe-to-toe with a baddie, but the actual players could care less because this is about the 20th time it's happened.

I have a similar concern.

Fated Duel sounds really cool...but perhaps a bit troubling on the narrative front. Just from this, it feels like the thematic punch behind it (which will no doubt be all kinds of awesome at first) will diminish the more it's used.

I can already imagine a scenario where the PCs are supposed to be impressed and invigorated in seeing their Guardian go toe-to-toe with a baddie, but the actual players could care less because this is about the 20th time it's happened.

I have a similar concern.

In previous career books, the dm has the power to veto inappropriate use of signature abilities. I imagine you couldn't just use this on anyone for that reason, a lot of opponents might not look for the most direct kind of confrontation.

Fated Duel sounds really cool...but perhaps a bit troubling on the narrative front. Just from this, it feels like the thematic punch behind it (which will no doubt be all kinds of awesome at first) will diminish the more it's used.

I can already imagine a scenario where the PCs are supposed to be impressed and invigorated in seeing their Guardian go toe-to-toe with a baddie, but the actual players could care less because this is about the 20th time it's happened.

I have a similar concern.

In previous career books, the dm has the power to veto inappropriate use of signature abilities. I imagine you couldn't just use this on anyone for that reason, a lot of opponents might not look for the most direct kind of confrontation.

I know, I just prefer to keep the GM fiat to a minimum in such situations. But like I initially said, I'll reserve final judgment for Fated Duel until I have the book in hand. It just kinda raises concerns with me.

Shrug my shadow already had one:(

You take out the guy in the tree while we attack the camp.

So it turns into a one on one duel between Jet Pack wearing Battle Armored Nemesis and unarmed Shadow that looked like spiderman vrs green goblin with my rope replacing the web shooters.

Someone would like to have words... http://starwars.wikia.com/wiki/K'Kruhk

You know, I read Legacy. I never read the Prequel-era books, though. Lack of interest in the time period. I did see Clone Wars--I actually have it on DVD--but I never connected that that Jedi was a whiphid. I'll chalk it up to my being more of a Han fan than a Luke fan, and that I was more interested in the underworld aspect of Legacy than I was the Jedi aspect.

Hence, my seeing Valarian as the major whiphid in lore, which, considering how little she actually appeared, is pretty sad.

Is it just me, or does Fated Duel make the game start to feel sort of MMO-ish?

The Iktotchi initiative ability is cool, but it forces me to house-rule ... something.

Until now I've let players who rolled a Triumph on initiative checks get a free manoeuvre before round 1... which we could of course discuss whether or not is the same as before the encounter (which is the wording in this preview).

So, either I must stop this house-rule of mine and replace it with something else (suggestions?) or I could house-rule Iktotchi to get a free Action before the encounter - but of course, that is ... OP to put it mildly. ****.

Just two epic SA! I lovem them :D

The Iktotchi initiative ability is cool, but it forces me to house-rule ... something.

Until now I've let players who rolled a Triumph on initiative checks get a free manoeuvre before round 1... which we could of course discuss whether or not is the same as before the encounter (which is the wording in this preview).

So, either I must stop this house-rule of mine and replace it with something else (suggestions?) or I could house-rule Iktotchi to get a free Action before the encounter - but of course, that is ... OP to put it mildly. ****.

I'm on the same boat. It was always an easy way to use a Triumph on Initiative.

Edited by Kymrel

Personally, I've just been treating a Triumph rolled on initiative checks to simply provide an extra maneuver on the PC's first turn, since they can't spend Advantage to do so (as the Advantages are set aside to be used as tie-breakers). Of course, I also let the PC use that Triumph for the other sorts of things a Triumph can do, such as upgrading their next check or similar effects.

But yeah, letting the Iktotchi always get a free maneuver before the combat starts is way over-powered.

The Iktotchi initiative ability is cool, but it forces me to house-rule ... something.

Until now I've let players who rolled a Triumph on initiative checks get a free manoeuvre before round 1... which we could of course discuss whether or not is the same as before the encounter (which is the wording in this preview).

So, either I must stop this house-rule of mine and replace it with something else (suggestions?) or I could house-rule Iktotchi to get a free Action before the encounter - but of course, that is ... OP to put it mildly. ****.

I'm in the same boat.

1) Personally, I've just been treating a Triumph rolled on initiative checks to simply provide an extra maneuver on the PC's first turn, since they can't spend Advantage to do so (as the Advantages are set aside to be used as tie-breakers). Of course, I also let the PC use that Triumph for the other sorts of things a Triumph can do, such as upgrading their next check or similar effects.

2) But yeah, letting the Iktotchi always get a free maneuver before the combat starts is way over-powered.

1) Yeah, that's not a bad idea. Still, it doesn't feel as Triumphant as a free manoeuvre.... :ph34r:

2) Yeah, no one has suggested that. The preview states if an Iktotchi on a initiative check (or it could be Vigilance only for all I know) produces a Triumph = free manoeuvre before the encounter (round 0?). My OP non-suggestion was same mechanic and potential limitation, but Action instead of manoeuvre.

I don't quite see why people are concerned about Fated Duel. It's pretty much the character-sized version of the Ace's This One's Mine signature ability. I haven't seen any complaints that it has been ruining people's games anywhere.

And yeah, I'm in the same boat as most people concerning the Iktotchi's racial ability. This is kinda odd, since the core books state in the description of the Vigilance skill that anyone can spend a Triumph on a Vigilance check to get a free manoeuvre before combat starts. Maybe it's differently spelled out in the book when it comes out?

Armorer, Protector, and Warden are the names of the new specializations (hinted in the last sentence of the "Act Natural" paragraph).

I wonder what Armorer will be like, probably something like Gadgeteer in Bounty Hunter career...

Armorer, Protector, and Warden are the names of the new specializations (hinted in the last sentence of the "Act Natural" paragraph).

I wonder what Armorer will be like, probably something like Gadgeteer in Bounty Hunter career...

Armorer, Warleader and Warden, actually, from the announcement article. Protector is one of the starting specs in the Core Rulebook. Armorer is a mix of craftsman and armor specialist, apparently.

I'm wondering if the free maneuver is an interpretation of how the Vigilance entry in the skill chapter is written v. how it was intended. From the looks of it, Iktotchi might get a free out of turn maneuver before the first round begins, while a Triumph on a Vigilance initiative check might mean free maneuver on your turn in the first round combat.

I'm wondering if the free maneuver is an interpretation of how the Vigilance entry in the skill chapter is written v. how it was intended. From the looks of it, Iktotchi might get a free out of turn maneuver before the first round begins, while a Triumph on a Vigilance initiative check might mean free maneuver on your turn in the first round combat.

Actually, you're quite correct. I just looked at the Vigilance skill writeup in the EotE core book, and it states "an extra maneuver during the first round of combat". Which is something different from the Iktotchi ability, which specifies "before combat".

So this leaves us with the question, does a Triumph on a Vigilance initiative check allow three manoeuvres in the first round of combat?

I'd say so, but then that does fit with how it's presented, by allowing the Iktotchi to spot an ambush and draw his blaster before the shooting starts.

Unless it specifically says otherwise, any free maneuvers would still fall under the "maximum of two maneuvers per turn" restriction.

The fact that there's a Signature Ability for the Explorer which is all about providing three maneuvers per turn means that going past that two maneuver limit is a pretty big deal, and as such should not be superseded by something so relatively casual as a Triumph result on an initiative check.

I am really thrilled for this book. Looking forward to see the Armorer and the Iktotchi and Whipids!

Personally if given the chance, I will like to play a Iktotchi Ataru Striker/Seer with a touch of Soresu Defender or an Iktotchi Niman Disciple with with Warde's Foresight or Whipid Protector/Soresu Defender too many choices... :)

Unless it specifically says otherwise, any free maneuvers would still fall under the "maximum of two maneuvers per turn" restriction.

The fact that there's a Signature Ability for the Explorer which is all about providing three maneuvers per turn means that going past that two maneuver limit is a pretty big deal, and as such should not be superseded by something so relatively casual as a Triumph result on an initiative check.

Yes, this is pretty much my thinking as well. I'll be adjusting this at my table the next time we game, in preparation for the Iktotchi arriving.

Armorer, Protector, and Warden are the names of the new specializations (hinted in the last sentence of the "Act Natural" paragraph).

I wonder what Armorer will be like, probably something like Gadgeteer in Bounty Hunter career...

From the preview Armorer has all the best talents from the Artisan Tree.

I interpret the Vigilance Triumph option as an extra maneuver in the first round of combat, outside of your turn. Also, it's not a free maneuver; it's going to cost you two Strain to take advantage of it.

The brief description of the Iktochi ability sounds like you get a free maneuver that you can use even before anything else happens during the first round. In addition, the Iktochi would still have this ability even if Cool is used to roll initiative instead of Vigilance.

Still listed as "On the Boat", but it shows the last update of "12/02/2015". So that's something.

I want this book now now now. Then I wanna see the next book in preview section