Eval with AutoBlaster

By Jo Jo, in X-Wing Squad Lists

So here is the build I've been thinking about:

Moralo Eval (34)
Autoblaster (5)
Outlaw Tech (2)
K4 Security Droid (3)
Greedo (1)
Engine Upgrade (4)

Total: 49

View in Yet Another Squad Builder

180 degrees of Autoblaster with the chance to throw a crit in there with Greedo.

But I'm not sure what to throw in with the other 51 points. I kind of like to have an Ion cannon to setup

Hey there JoJo, I like your idea, maybe add Glitterstim and ion pulse missles to Morelo, then take 3 x Blksun Z's all w/feedback (99pts)array....ion,damage,blocking the crap out the enemy and hammering with the Autoblaster(close) and main gun on the YV.....just a thought.

I really like Moralo, I've not seen him in many builds.

Cheers

Edited by Shadowmax

That's an idea, maybe something like:

Moralo Eval (34)
Autoblaster (5)
Outlaw Tech (2)
Greedo (1)
K4 Security Droid (3)
Engine Upgrade (4)

Binayre Pirate (12)
Feedback Array (2)

Binayre Pirate (12)
Feedback Array (2)

Syndicate Thug (18)
Ion Cannon Turret (5)

Total: 100

View in Yet Another Squad Builder

Quite a lot of no-go zones for aces in this list.

Edited by Jo Jo

That's an idea, maybe something like:

Moralo Eval (34)

Autoblaster (5)

Saboteur (2)

Greedo (1)

K4 Security Droid (3)

Engine Upgrade (4)

Binayre Pirate (12)

Feedback Array (2)

Binayre Pirate (12)

Feedback Array (2)

Syndicate Thug (18)

Ion Cannon Turret (5)

Total: 100

View in Yet Another Squad Builder

Quite a lot of no-go zones for aces in this list.

I'm liking it...looks good man!!

I think I prefer more of a near-far approach:

Moralo Eval (47)

YV-666 (34), Autoblaster (5), K4 Security Droid (3), Recon Specialist (3), Outlaw Tech (2)

Syndicate Thug (25)
Y-Wing (18), Twin Laser Turret (6), Unhinged Astromech (1)

Torkhil Mux (28)
HWK-290 (19), Twin Laser Turret (6), Recon Specialist (3)

Moralo gets in close while Torkil and the Thug stand off and pepper.

Instead of Outlaw Tech, I think I like Tactician. If they dodge out of range 1 or stop short of your range 1 Autoblaster mushroom, you hit them with Tactician and stress them for next turn.

I think I prefer more of a near-far approach:

Moralo Eval (47)

YV-666 (34), Autoblaster (5), K4 Security Droid (3), Recon Specialist (3), Outlaw Tech (2)

Syndicate Thug (25)

Y-Wing (18), Twin Laser Turret (6), Unhinged Astromech (1)

Torkhil Mux (28)

HWK-290 (19), Twin Laser Turret (6), Recon Specialist (3)

Moralo gets in close while Torkil and the Thug stand off and pepper.

Not sure Recy Spec is good on the 666. The extra focus might never be used because you are only rolling 1 agility die. I think I'd rather have Engine. You'd have to drop the Unhinged Astro though.

Instead of Outlaw Tech, I think I like Tactician. If they dodge out of range 1 or stop short of your range 1 Autoblaster mushroom, you hit them with Tactician and stress them for next turn.

Yeah... That is an option and not a bad one really. Gives your range 2 band some danger as well. I just like Outlaw Tech because you don't lose your action completely when you stop.

I think I prefer more of a near-far approach:

Moralo Eval (47)

YV-666 (34), Autoblaster (5), K4 Security Droid (3), Recon Specialist (3), Outlaw Tech (2)

Syndicate Thug (25)

Y-Wing (18), Twin Laser Turret (6), Unhinged Astromech (1)

Torkhil Mux (28)

HWK-290 (19), Twin Laser Turret (6), Recon Specialist (3)

Moralo gets in close while Torkil and the Thug stand off and pepper.

Not sure Recy Spec is good on the 666. The extra focus might never be used because you are only rolling 1 agility die. I think I'd rather have Engine. You'd have to drop the Unhinged Astro though.

Instead of Outlaw Tech, I think I like Tactician. If they dodge out of range 1 or stop short of your range 1 Autoblaster mushroom, you hit them with Tactician and stress them for next turn.

Yeah... That is an option and not a bad one really. Gives your range 2 band some danger as well. I just like Outlaw Tech because you don't lose your action completely when you stop.

Rec spec is good on Bossk with calculation but I agree that on Moralo it's a bit wasted. I'd be tempted to drop it and put bodyguard on Torkil so he can give Moralo an extra evade.

I'd drop saboteur as it's an action, it's competing with recon spec and engine.

I'd be tempted to put in gunner, bossk and K4/ outlaw. As well as engine.

Then see how many other guys you can fit in.

I'd drop saboteur as it's an action, it's competing with recon spec and engine.

I'd be tempted to put in gunner, bossk and K4/ outlaw. As well as engine.

Then see how many other guys you can fit in.

You know what, I must have clicked Saboteur on accident. Should have been Outlaw Tech.

Yeah Saboteur might be the worst crew upgrade.

Edited by Jo Jo

I'd drop saboteur as it's an action, it's competing with recon spec and engine.

I'd be tempted to put in gunner, bossk and K4/ outlaw. As well as engine.

Then see how many other guys you can fit in.

You know what, I must have clicked Saboteur on accident. Should have been Outlaw Tech.

Yeah Saboteur might be the worst crew upgrade.

Worst is the folks that deal exclusively with Epic mechanics.

Of the remainder, yeah.