I feel it should be like the hawk, with 1 primary attack, so that no one takes it without a turret. The missile boat should also have one attack, I think 0 is a stretch too far. The problem is that 6 health and 3 evade dice should cost at least 18 points, given that 5 health and 2 evades of the hawk costs 16.
I really like the concept of the high capacity launchers, where we can have unlimited missiles for a high point cost and using two missile upgrade slots.
Let's say we go with 4 missile and 1 torp upgrades. Use up two of the missile for high capacity launchers, then take maybe prockets, cluster missiles, and ion torpedos.
I could see a PS2 ship with a 5 dice short range (Prockets) and the two three dice attacks (Clusters) at range 2-3, or a super ion attack at 2-3. These upgrades would have cost 2+4+5 = 11 points without our high capacity launchers upgrade. So we are talking around 30 points before our high capacity launchers. Probably 6 points for high capacity launchers, for a total of 35 points.
And you still have slam and a potential for a title of some type.
