So, the Missile Boat. An interesting craft from the original TIE Fighter game, and a personal favorite:

I have been thinking a lot about this ship as soon as the Extra Munitions Upgrade was released and it really makes it far more feasible in the scope of x-wing.
First, the base stats.
I propose a stat bar of 1-3-2-4. High shields with almost no base offense. The ship only had a single laser cannon in the game, but it carried a whopping 80 concussion missiles or 40 missiles and 30 torpedos.
The upgrade bar: 3 Missile, 3 Torp, and a Systems Slot
The three torp is so we can include extra munitions without much issue, and we can provide 10 missile shots without needing use our primary weapons. The systems slot will help with target locks or defense.
Alternatively, I could see a crew slot, simply for weapons engineer and holding multiple target locks.
Named pilots would have abilities that aid in the process of target locking or maybe using missiles without target locks.
What do you guys think?
Edit:
Oh, I almost forgot the actions!! I would mainly go for target lock, SLAM, and focus. Maybe evade, but no one would ever take it in lieu of target lock
Edited by Stinger07




