These are just preliminary ideas. And I'm looking for feedback.
Pirates and Slave fleets used as an extra antagonist / victory condition.
Third player w/ only 200 fleet points. (Expect to be ganged up upon)
Fleet Composition:
VSD Class-1
Neb-B
CR-90
(Plus more?)
Commanders: (Should I bother with commanders? The aim is to add a dash of chaos, not over complicate things.)
Low level pirate admiral: 10 pst
No special abilities.
Mid level pirate admiral: 20 pst
While using the maneuver command, you may add one more yaw to any space on your movement tool. (Max 2)
Pirate boss: 30 pts (?)
During your movement phase, you may add one more yaw to your movement tool. (Max:2)
Edited by Olwen