Solo Love of Tales Deck - Erestor Bilbo Beravor

By Seastan, in Strategy and deck-building

I've played combo decks before, and I really like them. They can, however, steal the show in a multiplayer game. I could imagine a deck like this would make the other people I play with wonder why they're in the room...

So My question to you is what would you do to still take advantage of the heavy combo while either theming it more, or making it more inclusive for the other players?

I was just browsing for Erestor deck and came across this post. Pardon for my lack of experience. I like to know how do you pilot this deck as you have so few characters. Correct me if I am wrong, I believe this deck is designed only for solo play. Or could it be played in multi-player? With so few characters, how do you deal with those scenarios which are enemy heavy?

In multiplayer you might want to add in the ranged/sentinel signals. Other than that you could always attach one of the LoTs to the other player's hero. You would greatly weaken your own deck but the other player may not mind your deck so much if they are getting a big pile of resources :D .

I was just browsing for Erestor deck and came across this post. Pardon for my lack of experience. I like to know how do you pilot this deck as you have so few characters. Correct me if I am wrong, I believe this deck is designed only for solo play. Or could it be played in multi-player? With so few characters, how do you deal with those scenarios which are enemy heavy?

This is not a typical deck as it exploits a specific Card (love for Tales) for heavy resource gain. Played right you can defend for at least defense 10 with shadow cancellation up to 3 times with fast hitch by round 2, while destroying quests with massive willpower due to lay of nimrodel.(with bilbo). Enemies are no Problem.

I playtested against foundations of Stone nightmare and by round 5 i was able to get over 50 willpower while being able to defend and attack for at least 18 Points with bilbo.(3 times). I should specify that i had to discard all my resources in Transition to quest Card 4. Yeah... nevertheless Nigthmare FoS was NOT prepared =D

Love for Tales is a broken Card. If tournament Play existed, it would have definitely been banned by now ;)

I would recommend checking out a video playthrough of the deck if you are interested in using it. It can be hard to figure out how to pilot it just by looking at the deck list.

Here is a video of it smashing Carn Dum.

This deck is singular enough in power that I would rather see this errata rather than quests scale up to this deck's level.

Something like (Once per phase) on love of tales would do well enough. It's a common enough limitation on resource granting mechanics I'm surprised it isn't on Love of Tales already.

This deck is singular enough in power that I would rather see this errata rather than quests scale up to this deck's level.

Something like (Once per phase) on love of tales would do well enough. It's a common enough limitation on resource granting mechanics I'm surprised it isn't on Love of Tales already.

I think it would still be broken. With that many phases this deck would still be able to generate at least 18 resources each round for the cost of 3... insane =)

it would need a Maximum of twice per round. Even then it could generate 6 resources for 2 Cards(at best). Maybe once would be enough, although i fear the Card would be bad afterwards, regarding the preparation to get the resource mechanic work beforehand.(you need at least 2 LoT on the board)

By the way, stopping this Deck is not too hard.

If they design a quest where the first(!) quest Card reads something like: *Characters cannot get resources through Player Card effects* and they give it maybe 15 quest Points, they save the day.

Edited by Sin21

This deck is singular enough in power that I would rather see this errata rather than quests scale up to this deck's level.

Something like (Once per phase) on love of tales would do well enough. It's a common enough limitation on resource granting mechanics I'm surprised it isn't on Love of Tales already.

I think it would still be broken. With that many phases this deck would still be able to generate at least 18 resources each round for the cost of 3... insane =)

it would need a Maximum of twice per round. Even then it could generate 6 resources for 2 Cards(at best). Maybe once would be enough, although i fear the Card would be bad afterwards, regarding the preparation to get the resource mechanic work beforehand.(you need at least 2 LoT on the board)

Well, you only generate resources when you play a song, and you can only play attachments (a lot of song cards are attachments) during the planning phase, so it would nerf it pretty hard if it was "limit once per phase".

This deck is singular enough in power that I would rather see this errata rather than quests scale up to this deck's level.

Something like (Once per phase) on love of tales would do well enough. It's a common enough limitation on resource granting mechanics I'm surprised it isn't on Love of Tales already.

I think it would still be broken. With that many phases this deck would still be able to generate at least 18 resources each round for the cost of 3... insane =)

it would need a Maximum of twice per round. Even then it could generate 6 resources for 2 Cards(at best). Maybe once would be enough, although i fear the Card would be bad afterwards, regarding the preparation to get the resource mechanic work beforehand.(you need at least 2 LoT on the board)

Well, you only generate resources when you play a song, and you can only play attachments (a lot of song cards are attachments) during the planning phase, so it would nerf it pretty hard if it was "limit once per phase".

Durins song, lay of Nimrodel, hope rekindled with will of the west, dwarven tomb, Galadhrim weaver, tome of Atanatar (with second breakfast)...

Only play attachment during planning is not a problem...

Edited by DurinVoronwe

This deck is singular enough in power that I would rather see this errata rather than quests scale up to this deck's level.

Something like (Once per phase) on love of tales would do well enough. It's a common enough limitation on resource granting mechanics I'm surprised it isn't on Love of Tales already.

I think it would still be broken. With that many phases this deck would still be able to generate at least 18 resources each round for the cost of 3... insane =)

it would need a Maximum of twice per round. Even then it could generate 6 resources for 2 Cards(at best). Maybe once would be enough, although i fear the Card would be bad afterwards, regarding the preparation to get the resource mechanic work beforehand.(you need at least 2 LoT on the board)

Well, you only generate resources when you play a song, and you can only play attachments (a lot of song cards are attachments) during the planning phase, so it would nerf it pretty hard if it was "limit once per phase".

Durins song, lay of Nimrodel, hope rekindled with will of the west, dwarven tomb, Galadhrim weaver, tome of Atanatar (with second breakfast)...

Only play attachment during planning is not a problem...

Don't forget the new Tale of Tinuviel!

This deck is singular enough in power that I would rather see this errata rather than quests scale up to this deck's level.

Something like (Once per phase) on love of tales would do well enough. It's a common enough limitation on resource granting mechanics I'm surprised it isn't on Love of Tales already.

I think it would still be broken. With that many phases this deck would still be able to generate at least 18 resources each round for the cost of 3... insane =)

it would need a Maximum of twice per round. Even then it could generate 6 resources for 2 Cards(at best). Maybe once would be enough, although i fear the Card would be bad afterwards, regarding the preparation to get the resource mechanic work beforehand.(you need at least 2 LoT on the board)

Well, you only generate resources when you play a song, and you can only play attachments (a lot of song cards are attachments) during the planning phase, so it would nerf it pretty hard if it was "limit once per phase".

Durins song, lay of Nimrodel, hope rekindled with will of the west, dwarven tomb, Galadhrim weaver, tome of Atanatar (with second breakfast)...

Only play attachment during planning is not a problem...

Perhaps it would still work. Not sure. It seems a lot harder to get the combination going if you can only generate 2 resources with one song attachment on the first planning phase. That means the first planning phase you're working with 3 natural resources and potentially 2-3 more resources (if you are insanely lucky and get all your LoT). Most LoT decks that are broken are broken because they beat the scenario on the first planning phase.

Edited by cmabr002

By round 2 you will have 5-7 resources per hero with LoT and the help of Event Songs. First combat Phase might be tricky. it will still definitely crush most nightmare scenarios.

By the way you dont need to be insanely lucky on the first round with LoT. Second round will be enough for most quests, even nightmare.

By round 2 you will have 5-7 resources per hero with LoT and the help of Event Songs. First combat Phase might be tricky. it will still definitely crush most nightmare scenarios.

By the way you dont need to be insanely lucky on the first round with LoT. Second round will be enough for most quests, even nightmare.

I don't think LoT is so broken if you can only get it set up in the second or third turn. It wouldn't be much different than Dwarves or Outlands at that point. It just wins in a different way.

By the way you dont need to be insanely lucky on the first round with LoT. Second round will be enough for most quests, even nightmare.

Correct. Sometimes I only find one on the first turn, and just play all my songs for no net gain and trash the rest. Then on the second turn you draw a new 7 cards and once you hit that second LoT you are set.

By the way you dont need to be insanely lucky on the first round with LoT. Second round will be enough for most quests, even nightmare.

Correct. Sometimes I only find one on the first turn, and just play all my songs for no net gain and trash the rest. Then on the second turn you draw a new 7 cards and once you hit that second LoT you are set.

Sin21 didn't quote me, so I think that might be confusing to others, but he looks to be replying to me. What I said was in reference to the proposed errata of "limit once per phase" which would make it difficult to play out all your songs on the first turn since only the first one would refund itself and you probably had to use some resources to draw into all of the songs in the first place.

Edit: I rewatched the Carn Dum video (the beginning anyway), and you could still get some songs and Steward of Gondor into play, but you wouldn't be able to draw as deeply into your deck (or you could draw deeply, but play fewer things). The deck would still work, but maybe not be overpowered. Still not sure, though, as I haven't played it myself with or without the "limit once per phase".

Edited by cmabr002

Edit: I rewatched the Carn Dum video (the beginning anyway), and you could still get some songs and Steward of Gondor into play, but you wouldn't be able to draw as deeply into your deck (or you could draw deeply, but play fewer things). The deck would still work, but maybe not be overpowered. Still not sure, though, as I haven't played it myself with or without the "limit once per phase".

From the designers point of view, every deck that beats most to all nightmares 75% of the time with lets say only minor adjustments is overpowered =)

I have to admit i did no playtests with the once per phase limit, but from my experience with the official version of LoT, i would say it will still work wonders, compared to other *good* decks.

The good thing about this game is that it is coop, so it doesnt hurt the card pool to have OP cards, like it would be for PVP games.

That may be one of the reasons FF is not so hasty with erratas. Last was early this year was it not?

It's probably worth mentioning my non-LoT version of the deck, which doesn't rely on LoT at all. It's not nearly as good of course but it is capable of beating nightmare quests.

I don't really agree with that. While it isn't detrimental to have OP cards in co-op as it would be in pvp, I think it still impacts expanding the player base and pick up games.

You can't have two LoT decks in the same game, so if I went to a fellowship event we might butt heads over that. Also co-op is fun for the co-op nature. Having 1 player carry the quest doing everything, questing, attacking, defending, at seemingly no effort off of a good starting hand... It can steal away the fun.

Not that it will make the game fall apart - but I think it would be good to get some adjustments to some of these cards... If nothing is done to LoT as additional song cards are printed it will get extra power that no other deck type can tap into. Worse if they scale the quests up to LoT power... and no deck that isn't LoT can take it... :\

Edited by shosuko

The idea behind the deck is to use your massive starting hand and draw effects to play down a couple copies of Love of Tales and a bunch of songs. After a couple turns you've played your entire deck, and Bilbo has 10-15 resources, 3x fast hitch, unexpected courage, Steward of Gondor, Blood of Numenor, Gondorian Fire, and Burning Brand. Then with repeated uses of Lay of Nimrodel he quests through the scenario.

? How do you put Blood of Numenor and Gondorian Fire on Bilbo, since he isnt Dunedain nor Gondor?

Also, sorta offtopic, but you said on some of your other deck topics that you were able to beat some encounter decks on turn 1; how can you do that when there are multiple subquests?

Edited by Rajam

The idea behind the deck is to use your massive starting hand and draw effects to play down a couple copies of Love of Tales and a bunch of songs. After a couple turns you've played your entire deck, and Bilbo has 10-15 resources, 3x fast hitch, unexpected courage, Steward of Gondor, Blood of Numenor, Gondorian Fire, and Burning Brand. Then with repeated uses of Lay of Nimrodel he quests through the scenario.

? How do you put Blood of Numenor and Gondorian Fire on Bilbo, since he isnt Dunedain nor Gondor?

Also, sorta offtopic, but you said on some of your other deck topics that you were able to beat some encounter decks on turn 1; how can you do that when there are multiple subquests?

Steward of Gondor gives the attached hero the Gondor trait.

Also, sorta offtopic, but you said on some of your other deck topics that you were able to beat some encounter decks on turn 1; how can you do that when there are multiple subquests?

There are some tricks with raven of the mountains in multiplayer that allows you to put an infinite amount of Progress without ever having to quest.

Don't know how it exactly works.

Seastan what do you think of the new Galdor of the Havens hero that will come up in the next cycle? Would you consider, perhaps, replacing Beravor for him in this deck? If in your opening hand you don't get a LoT you can discard your whole hand to get another 6 cards, which improves your chances of grabbing LoT compared to taking a mulligan. Also, Galdor's second ability combines really well with Erestor

Seastan what do you think of the new Galdor of the Havens hero that will come up in the next cycle? Would you consider, perhaps, replacing Beravor for him in this deck? If in your opening hand you don't get a LoT you can discard your whole hand to get another 6 cards, which improves your chances of grabbing LoT compared to taking a mulligan. Also, Galdor's second ability combines really well with Erestor

Yes, I'd seriously consider it. You get a massive 2nd turn in comparison to Beravor, you should be able to draw your deck by turn 2 pretty consistently I would Imagine. You also get to quest with both of them which helps in the early game before Bilbo is set up.

Well.. latest FAQ debunked this amazing deck... :mellow: