Ignore those swarming non factors at your own peril.And if the TiE Fighter and/or Interceptors were not so week that might have some bearing, but to me when they pop so easy they are nonfactors.
Agreed. A pocket carrier (Expanded Hangars) Raider can easily manage a pair of fighter squadrons on the fly if necessary, and this combines well with the Instigator title to proc Swarm on Interceptor Counter attacks when engaging squadrons the entire "pod" is going after.
As a general rule I've found that successful use of TIE Fighters is highly reliant upon both bringing sufficient numbers as well as not being overly aggressive with them unless absolutely necessary. Anything that can weaken them before they can get their attacks in is a big problem, because they'll usually vanish in a single atttack against anything with 4+ blue dice if something can tag them for a damage point first. For that reason if you're flying them out front beyond fleet support range as skirmishers, they'll often disappoint you due to eating anti-squadron firepower (as the ships have nothing else to shoot at) and then being engaged and destroyed by other fighters.