Star Wars: Battlegrounds

By Animewarsdude, in X-Wing

While it may be tempting to try and either modify X-wing or Imperial Assault to make a ground combat game, I think we should rather look towards Armada. Though we shall discuss more of the similarities as we go on.

Here are my ideas:

Initiative, Missions, and Planets

Just like Armada, I believe an objective system would work very well with the game. Yet unlike Armada where combat takes place in space, in ground combat we have a larger verity of obstacles and environments to overcome. This brings us to the topic of planet cards, therefore players will be required to select 3 objective cards as well as 3 planet cards. These planet cards would list the number and types of terrain to add to the match as well as any environmental effects that would take place on specific turns.

The core set could provide 3 planet archetypes say Forrest, Desert, and Plains with 3 to 4 terrain pieces for each provided in the core set. Further expansions could add even more planet cards as well as terrain allowing for battles on snow and city planets as well as giving more options for the existing ones. The various terrain tokens could potentially give bonuses for attacking, defending, increasing or decreasing range. Ultimately the point being that it would allow varied battles requiring players to take advantage of both the special rules provided from the objective and using the terrain.

As for determining who selects which we could fairly simply follow the rules in Armada with the first player selecting on of the three Objective cards from the second player

Infantry and Vehicles

The images below show my basic idea of what the cards may look like for both infantry and vehicles. From these we can see an obvious Armada influence in regards to the layout and a fair number of other key aspects. For infantry they could move similarly to how squadrons do in Armada though vehicles would better be suited either to a maneuver template similar to Epic ships or some new maneuver tool. Of course once air support was added to the game they could simply reuse the X-wing maneuver templates, though more than likely having the craft have a top speed of 3 or so.

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As for the attack dice, my idea was breaking it down into light and heavy attack dice, represented here with the Armada red and black dice, though it could certainly be played with more to come up with new ideas. The action bar in my mind seemed like a good idea, though may clutter the table with tokens, with some of the actions being Charge, letting you move again, Aim, letting you reroll a die or be used as a pseudo focus, and Take Cover, reducing the damage you take by one.

In regards to combat though I kept debating over whether it should be done like X-wing where everything moves then attacks or alternating activations. For the first it would probably be something like infantry moves, vehicles move, and then air support moves and then the attack order is the reverse. With air support ships still being able to perform actions when they would bump with infantry or vehicles with the only negative being that they can’t target anything their base was in contact with.

Infantry would lack evasion dice, to better emphasis using the terrain tokens to their advantage and that they would be able to maneuver themselves around the firing arcs of vehicles. Whereas the vehicles would have both abilities and defense tokens to better prolong their stay on the board.

Lastly upgrades would for vehicles and air support would be pretty similar to X-wing maybe with some cross over in the use of cannons or other items. Whilst Infantry would be limited to Equipment upgrades which would be items like Rocket Launchers to add heavy attack dice to their Vehicle attack, or Environmental suits to mitigate negative effects the planet card may throw at the player like sandstorms, rain, and blizzards.

Edited by Animewarsdude

Here is a list of some of the potential vehicles that could be featured in the core set or expansions.

Empire:

Trooper on Speeder Bike (Return of the Jedi)

ITT or Infantry Troop Transport (Rebels)

TX-130 Fighter Tank (Battlefront series)

Tie Mauler (Empire at War)

Tie Crawler (A couple comics, Lego set, and source books)

Juggernaut (Revenge of the Sith, and much more)

AT-PT (Rouge Squadron series)

AT-ST (Empire Strikes Back)

AT-DP (Rebels)

AT-AA (Galactic Battlegrounds and Empire at War)

AT-AT (Empire Strikes Back)

SPMA (Empire at War)

Imperial Patrol Gunship (The Clone Wars, and Rebels)

Lancet Aerial Artillery (Empire at War)

Star Cruiser (Galactic Battlegrounds)

Sentinel-class Landing Craft (A New Hope)

Rebel:

AAC-1 Speeder Tank (Battlefront series)

T-1B Hover Tank (Force Commander)

T-2B Repulsor Tank (Empire at War)

T-3B Heavy Tank (Force Commander)

T-4B Heavy Tank (Empire at War, and Battlefront series)

Rebel Combat Speeder (Battlefront series)

HTT-26 Heavy Troop Transport (Empire at War)

MPTL (Force Commander)

MPTL-2A (Empire at War)

AT-AP (Revenge of the Sith)

T-47 Airspeeder (Empire Strikes Back)

V-Wing Airspeeder (Dark Empire, and Rouge Squadron)

A-A5 Speeder Truck (Rebel source books)

Rebel Troop Cart (A New Hope, Empire Strikes Back)

Endor Forest Ranger (Galactic Defense)

Freerunner (Galactic Defense)

MLC-3 Tank (Galactic Defense)

And of course the game could take the existing X-wing ships into mind either keeping some of the core idea/mechanics or have a conversion expansion to add them to the game. Though probably limiting your total force to a third of your points the way squadrons are limited in Star Wars Armada.

Were you aiming to post this in the Armada forum?

It was more meant as a companion piece to go along with X-wing, though there is influence from Armada.

It looks interesting and the prototype cards look great. A Stormtrooper Squad is only about 8 troopers so maybe your card should be for a platoon sized force. I am not familiar with Armada's movement but having a speed of 3 seems a lot compared with a speed of 1 for the AT-AT.

I have tried integrating infantry and vehicles using X-Wing game and dice mechanics.

https://community.fantasyflightgames.com/topic/105371-dont-hassle-the-hoth/?hl=%22don%26%2339%3Bt+hassle+the+hoth%22

Infantry use focus and evade tokens to show their action status. If the don't move the gain a focus token (call it overwatch) to show they are taking advantage of terrain but can still shoot (they gain a bonus defense die). If they don't move they can get an evade token (call it taking cover) and they get more defensive bonuses (an extra defense die and can cancel a hit) but cannot shoot.

An infantry base represents a squad but the basic infantry unit is a platoon of 4 such bases.

I think it could work equally well with either an Armada or X-Wing mechanic and scale but not sure a hybrid of these would work.

For the light attack dice I would say use X-wing attack dice, and for Heavy attack dice the Black attack dice from Armada. For those who don't know the faces of the Black die in Armada it is 2 Hit and Crits, 4 Hits, 2 Blanks, which in my mind would surely count as a heavy attack. Of course if FFG were to make a ground based game I suspect they would use new dice. Now, as a way to intermingle this system into X-wing I'd say when attacking a ground target, the starfighters use an equal number of Black dice that is listed on their Ordnance cards, which would certainty make them worthwhile. An example being able to use Proton Torpedoes and end up with a result of 4 hits an 4 crit results.

For the sample cards above I just wanted to work out a general idea of the layout, the values were mostly just picked generally, though a speed 3 would be too fast. Also an an alternative to the speed on the Armada Range rules, a Epic ship movement template could be used instead.

I would say it would be best to at least keep infantry in squads, just to have more ease at moving them, and more variety in making your platoons and such. As to the size of miniatures I think a feels right scale would probably be best, with vehicles generally being in scale with X-wing, whilst infantry might be the size of 3 micro machine figures on a base, or fewer depending on the unit.