I was able to easily beat this quest with this deck:
Gandalf
Galadriel
Elrond
Allies:
x1 Skinbark
x1 Landroval
x3 bilbo baggins
x1 envoy of pelargir
x1 beorn
x1 galadriel's handmaiden
x1 Erestor
x1 Legolas
x1 Gildor inglorian
x1 Faramir
x1 Treebeard
x1 Gimli
x1 Arwen
x1 Bofur
x1 Haldir
x1 Orophin
x1 master of the forge
x1 Gwahir
x1 Rumiel
x3 northern tracker
x1 Radagast
Attachments:
x3 lembas
x3 vilya
x3 unexpected courage
x1 Wizard pipe
x1 Shadowfax
x1 Light of valinor
x1 Nenya
x1 Gandalfs staff
x1 Protector of Lorien
Events:
x3 elronds council
x3 test of will
x2 flame of anor
x2 Galadrim's Greeting
The deck was not made with this quest in mind, it was inspired by Master of Lore's "Wielder's of the Three" deck, obviously with lots of modifications. The deck wasn't built with Carn Dum in mind, so it could probably be optimized to be even more efficient against it. The deck can be tricky to play as there are many decisions to make, but the goal is mulligan for Vilya. With smart play of Gandalf and his pipe, you should be drawing through the majority of your deck before the game is over (his ability is once per phase, keep in mind, that's a huge mistake I see people make with him that makes him less effective. For example, you want to start the planning phase with say a test of will, or elrond's council on top of your deck. Playing them from the top of your deck is essentially drawing another card). If you haven't used his pipe yet, and you have a card you can play from your hand, put it on top of your deck and play it from there instead, as it's giving you another card draw. Gandalf requires a lot of manipulation to get the best use of him.
Another mistake is to not use his staff to cancel shadow cards, this is what I use it for 99% of the time.
Edited by zeromage
