Has anyone played, or played against a list like this?
Soontir Fel (27)
Royal Guard (0)
Push the LImit (3)
AutoThrusters (2)
Targeting Computer (2)
(Total: 34)
(x2) Sigma Squadron Pilot (25)
Sensor Jammer (4)
Stealth Device (3)
Intelligence Agent (1)
(Total : 33 x 2 = 66)
Total: 100 pts.
The idea is to play a highly defensive game, with Phantoms remaining turtled for the game while Soontir looks for opportunities to (safely) take out some low hanging fruit. Not looking for 100-0 victory, but rather looking to win through marginal (or near marginal) victories.
I have very little practice flying Phantoms and I don't think I do all that well flying Soontir for that matter, so I have mused to myself that a good way to "practice" with these ships would be to build a and fly them defensively - training myself to both wait for, and to create, if possible, opportunities for Soontir. Eventually, I would like to swap out the sigmas for three TIE/x1 Tempests with Accuracy Correctors and Twin Ion Engine Mk. IIs. For now, though the focus will be on flying Soontir, and getting some familiarity with those Phantoms.
I don't get to play a great deal, and because the buddy I play most with only flies Imps (and I don't want to infringe on his turf, as it were), I don't fly Imps all that much. So I'm not sure if this is a dud build or not. I know my buddy tends to be hyper-offense (he won our regionals with Echo, Whisper, both with gunner and advanced cloak, and a single Tie) and I've wondered if this sort of defensive build would be an effective counter to that. The idea is that my Phantoms would just be bait...
Anyway, I figure most players would see Soontir as the linch-pin to this build, so it'd be a flying game... well, it'd be interesting to try, since I've been playing Super Dash with some naked B's and I think I've had my fill of that. This should be a nice change. But I offer this up to the community of people who've tried a bunch of stuff already - and maybe I can glean some pointers or gotchas..?