Alternate build for established ships

By nikk whyte, in X-Wing

Let's think outside the box people. What are some alternate builds for popular ships that are still surprisingly good. I'll start

The punchiest soontir in existence:

Marksmanship, experimental interface, autothrusters, title

This build for soontir trades a little bit of maneuverability and starting agility for increased attack. You can still turtle, with a marksmanship/evade/focus combo. The biggest downside is you can no longer boost and barrel roll in the same turn.

Next up, dash shoots first

Veteran instincts. Recon specialist, HLC, outrider, proton rockets

Dash trades his signature wiggliness for the ability to use the other half of his dial. Recon specialist keeps the hits coming while providing a little defensive boost, and the proton rockets can keep people second guessing your moves, as well as keeping your options open for delivering a kill shot.the barrel roll is still a strong way to back out of an arc if you don't like your approach. I've seen a friend strategically barrel roll onto an asteroid to avoid all fire and set up the next turn to his advantage. Don't underestimate how fast this thing can go when the whole dial is open.

So what are your favorite alt-builds?

I love VI Dash but EI on Soontir is a brutal notion since you don't have to sacrifice Autothrusters. No really great EPT combo with it though, but that might change soon.

I'm a big fan of Dark Forces Chewie:

Chewbacca

Push the Limit

Jan

Kyle

MF title

Engine Upgrade

Still a hefty 55 points, but I prefer it to the standard YT-1300 Gunner/Threepio build since you can take up to two Evade tokens a turn and still Boost, Focus, or TL as needed. Even if you get bumped you can still get a free Focus or Evade from Kyle for that turn. Sticking to Greens isn't great but that's what the Engine is for!

I've played that Chewie, and it gets eaten alive by anyone half decent at blocking.