Mandalorian Enforcers

By Sciencius, in X-Wing Squad Lists

Hi all! (my first post here in this forum ;-)

So I would really like to fly with Emon (just love the Firespray and this wave is all about bombs), so the question is what upgrades to equip him with, and what to pair him with?

I have been thinking hard about this and this is my best build so far:

Emon Azzameen(36) sum: 46pt

- Intelligence Agent(1)

- Proton Bomb(5)

- Slave 1(0)

- Extra Munitions(2)

- Intertial Dampners(1)

- Tactical Jammer

Black Sun Enforcer(25) sum: 27pt

-autothrusters(2)

Black Sun Enforcer(25) sum: 27pt

-autothrusters(2)

Total 100pt

Idea:

In this build, Emon should act as the tank/brawler/blocker/cover: get in the middle of the fight, deal some damage, take most of the damage, while using his Tactical Jammer provide cover for the StarVipers. Additionally, his superb bomb placement allows him during the fight to drop 2 Proton Bombs (face-up damage ignoring shields, which both swarms and aces really dislike) at opportune moments (I find them much more powerful that the Cluster Mines). The intelligence Agent is added for help with this decision (and to a smaller degree with the decision making regarding actions for all 3 ships). Interntial Dampners gives unpredictability.

StarVipers are generally underpowered, but I in this build, the Segnors loop really help them "swarm around Emon".

My main concern is low damage output, low pilot skill, and low action-economy. Also considering that, for 27+27=54pt one could also bring IG-88A/B or Scum Bobba to the party (although I do not like 2 ship builds very much).

Any help appreciated, any thoughts?

I don't have much experience using Emon, but from what I can tell, you probably want to have a proximity mine on him. His ability makes it very easy to land it on a target of your choice.

The biggest problem with PS1 starvipers in this list is that your plan requires to keep them behind Emon early on....that's not really practical considering Emon is PS 5 and therefore the star vipers move first. Its inevitable that they will bump into Emon or have to turn away from the enemy to avoid bumping. Not only that, but why would your opponent shoot at the star vipers (worth 27 pts) when they can hit Emon who is closer and worth 46 pts when destroyed? Also, he's packing proton bombs, so your opponent will be encouraged to kill him as fast as possible. In other words, you will not get any value out of tactical jammer.

Lastly, I don't think Emon really needs intel agent. When he moves, you sling the bomb out the back using a 3 template, so you have a lot of control over where it ends up. Proximity mine is much easier to hit with than proton bomb, although I think the proton would be good against low PS stuff. Instead of intel agent, I would suggest Gunner-----if you use proximity mines, you won't have any actions left to modify your attacks, so Gunner helps improve chances of a decent shot.

Emon w/ slave1, extra munis, proximity mines & gunner = 46

You could run him with the pair of Blacksun Enforcers as you have above, or a pair of y-wings (BTL-A4 + ion turret OR just Twin Laser Turret) OR you could run him alongside 4 z-95s (either pirates or blacksun soldiers).

You might have some points left with a few of those options, so some useful additions could include: engine upgrade on Emon (and/or glitterstim) or perhaps R4 agromech on y-wings (regardless of what turret they use).

Thanks for your comments and suggestions!

You are quite right that the pair PS1 Starvipers not being in much need of protection at all, whereas two thugs with TLT will be a constant nuissance, dealing out consistent damage.

My alternative was a Xixor build together with a small z-95 with a rocket.

Interesting build for Emon, gunner is always golden. I think I will try out both builds to see which version of Emon has the highest return.

Edited by Sciencius