Hi all
I just thought I'd share something I've experienced in my games.
There's a lot of questions asking about how experience should be used at characterisation, and a lot of people have replied suggesting that it's important to boost your characteristics straight away, because they're so difficult to raise during the game. And, of course, mechanically this is true. And it's pretty much what I did. I raised as many characteristics as I could to 3, and spent the leftover on skills.
One of my party members, however, ignored this advice. He plays a Smuggler/Charmer, and as the face of the party his left his Brawn at 1 and his Agility at 2. The result? He's having twice as much fun as me. Every time he has to roll a skill check for Brawn, it's tense; every time he fails he laughs at how useless his character is; every time he succeeds he properly celebrates. Meanwhile I'm rolling 3 green dice for pretty much everything, and it's much less exciting.
My conclusion: for good, narrative fun, having low characteristics can be much more interesting.