So can't you run both Super Corran and Super Poe and 2 APT's and call it a day?

By ParaGoomba Slayer, in X-Wing

48 point Super Corran. PtL, Engine Upgrade, FCS, and R2-D2.

Poe with PtL, Autothrusters, and R5-P9.

13 points left, so you get two Advanced Proton Torpedoes because you can spare the points and you have the requisite action economy to make use of them. If you have a focus to modify them with, it auto results in 5 hits pretty much.

You can run a 5 point torp on Poe and put that one tech upgrade on him.

As someone who hates Super Corran and is starting to hate Poe, god **** would this be brutal. How do you even deal with this?

Anything with more than two ships would melt this,pretty easy I would guess. Soontir,Vader,whisper, and other PS9 arc dodger would also make this list cry.

You melt them at range 3 with fire superiority (TLTs, Heavy Laser Cannon, 3+ dice primaries).

I'd rather use the last 13 points to get a 3rd ship.

As someone who hates Super Corran and is starting to hate Poe, god **** would this be brutal. How do you even deal with this?

Boosting PWT, PS9 aces, TIE swarm, rebel lists with four or more ships. Triple A-Wings. Arvel. Blocking.

The main problem of this list is that it is only 10 hull points when all other 2 ship meta is above 15.

One wrong maneuver and focus fire will melt it.

I'd rather use the last 13 points to get a 3rd ship.

Right? Go with a Tala. 99pts ain't much of a bid, might as well get one more shot off before the PS2s n' 1s do.

Protons/Plasma are gonna be better value if you're gonna do that and even then they're more at home on Drea/Redline.

You just do what you'd normally do fighting them: block and/or brute force your way through them. Neither ship likes being the centre of attention.


I mean, regenerating lists (whether it be these two, or one of them plus Miranda) are certainly going to be very good, but they're hardly going to be pre-nerf Double Phantoms. No need to panic.

If APT figures into your plan, let alone two of them, you done ****** up

also, imo, r5-p9 Poe is weaksauce. He;s by far easier to kill than Corran with the lower agility letting 3+ damage through automatically; no evade.

same deal applies: one block and he's toast

now, bb-8 + ptl Poe will piss the crap out of you; opposite reaction if you're the one using him :D

Edited by ficklegreendice

Actually - I've been running nearly this exact list - but with plasma torps on Poe at 98 points - and I am 13-3 with it - all three losses I can trace to my own error in positioning...

I have reservations about the list, but if I ran it, I think I'd do Ion Torp on Corran and Proton Torp + Weapon Guidance on Poe, 2 points for initiative. Corran could use the Ion Torp for control or just damage to open up shields for Poe's high-probability-of-4-hits Proton Torp. With this setup, you could convert up to two eyes and a blank to hits. Proton converts one eye to a crit, Poe's ability converts an eye to a hit, then you can spend the Focus token via Weapon Guidance to convert a blank to a hit. I think the earlier effect plus control options make the longer range torps better than Advanced Protons. Once you get close, you're more likely to be blocked anyway.

You can, but 12 points in APTs is probably a bad investment. A small ship two ship list probably looks more like this: http://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v3!s!75:18,44,-1,3:-1:3:;139:135,126,-1,-1,33,137,41:-1:-1:where Chewbacca could of course be 3PO if that is prefered. The bombs on Miranda will most likely be more effective than APTs. All these lists suffer from only having PS 8, though, not really what you want if you go for two ships only.

Pfft double defenders will annihilate that list at range three.

now, bb-8 + ptl Poe will piss the crap out of you; opposite reaction if you're the one using him :D

Have fielded a BB-8 + PTL Poe a few times now and I love him for the action economy. Sure, one of those actions is always a BR, but that's not necessarily a bad thing and coming out of your move with a Focus and either a TL or boost and not stressed is great.

Actually - I've been running nearly this exact list - but with plasma torps on Poe at 98 points - and I am 13-3 with it - all three losses I can trace to my own error in positioning...

I think lists featuring PS8 Rebel aces are actually pretty good right now, but they're strongly matchup-dependent. Soontir is still all over the place, at least in the American Midwest, with Vader not far behind--and either one stands to give PS8 a really difficult match.

I've had a lot of good luck with both Corran and Poe running Veteran Instincts. As has been said above, PS 8 is fine until you get aced by Soontir, Vader, or VI Whisper.

Actually - I've been running nearly this exact list - but with plasma torps on Poe at 98 points - and I am 13-3 with it - all three losses I can trace to my own error in positioning...

I think lists featuring PS8 Rebel aces are actually pretty good right now, but they're strongly matchup-dependent. Soontir is still all over the place, at least in the American Midwest, with Vader not far behind--and either one stands to give PS8 a really difficult match.

I don't know that Soontir is a huge threat to this list. The typical AT/Stealth Soontir just doesn't punch enough damage through that either of those guys are really scared of him. They stand a decent chance of tearing up Soontir's support and if the game ends at 1 vs 1, it will probably go to time, which will be a win by the Rebels. Vader is probably a little rougher, but I'm not convinced it's a hard counter.

B wings, TLT's and ion cannons shred this list. I've tried it a few times with a prototype instead of the torpedoes.

If you're running Corran with FCS (and have points to spare), you're doing it wrong. PtL + Advanved Sensors. Dial in a green, boost and/or barrel roll before moving, and end up dodging about six arcs. Disgustingly good.

i love to run these two stripped down versions of poe and corran

PILOTS

Poe Dameron [R5-P9, Veteran Instincts] (35)

Corran Horn [R2 Astromech, Fire-Control System, Push the Limit] (41)

Ive never run them together though. it leaves 24 points and that could be

Gold Squadron Pilot [Twin Laser Turret] (24)

or a fcs blue

or a redsquadron x with IA and r2 unit

If you're running Corran with FCS (and have points to spare), you're doing it wrong. PtL + Advanved Sensors. Dial in a green, boost and/or barrel roll before moving, and end up dodging about six arcs. Disgustingly good.

Also this. AS is quite a bit stronger in this meta, especially if you're already dropping 4 points for engine.

I've been running this build for the past month and found it fairly effective. It does have the aforementioned weaknesses but it's also got the manoeuvrability and speed to get out of trouble and strike where it likes (admittedly most of the opponents I've used it against have run at least one AGI1 ship). I found the trick is to not worry too much about getting the APTs away but to play cagey. If they work then great (plus the Corran double tap for a one round kill on most ships).

or.. either

Gemmer Sojan [A-Wing Test Pilot, Chardaan Refit, Push the Limit] (23)

or

Green Squadron Pilot [A-Wing Test Pilot, Chardaan Refit, Push the Limit, Autothrusters, Crack Shot] (23)

If you're running Corran with FCS (and have points to spare), you're doing it wrong. PtL + Advanved Sensors. Dial in a green, boost and/or barrel roll before moving, and end up dodging about six arcs. Disgustingly good.

Also this. AS is quite a bit stronger in this meta, especially if you're already dropping 4 points for engine.

And you have nothing to modify your shots with :) I agree AdvS are nice, but I think FCS just wins on Corran because it can modify both of his double tap shots.

EDIT: I also depends if you want a really, really tanky Corran that has the downside of being more reliant on luck in offense. I've seen to many terrible rolls to give up on that FCS :)

Edited by Rojek