A non-support Kyle Katarn build with Juke

By Biophysical, in X-Wing

Kyle Katarn 21

TLT 6

Jan Ors 2

Juke 2

31 points

The idea is that you use your action to Focus, then turn that into an Evade Token with Jan Ors crew. That gives you two shots against someone, both of which turn an green die Evade into a Focus. You could go Moldy Crow for another 3 points to save up Focus tokens to either pass to allies or power Kyle's offense and defense further.

I think this is the only TLT carrier than can take an EPT and reliably get an Evade token, but it's pretty nasty. Might not be worth the points, but I thought I'd throw it out there.

Edited by Biophysical

Looks cool, but 31 points, as Juke costs 2.

Looks cool, but 31 points, as Juke costs 2.

Shoot. Thanks for the catch.

Juke... with that dial... hilarious!

Juke... with that dial... hilarious!

That's part of why it's fun. I think it must be some form of electronic warfare.

What do you support it with that's scary enough to take the heat off Kyle, though? My first thought is slap the title on it and run 3 Blues, but that doesn't leave anything for init.

Juke... with that dial... hilarious!

Are you mistaking Juke for Wired? Juke's got nothing to do with stress, it's more like Sensor Jammer

Kyle Katarn 21

TLT 6

Jan Ors 2

Juke 2

31 points

The idea is that you use your action to Focus, then turn that into an Evade Token with Jan Ors crew. That gives you two shots against someone, both of which turn an green die Evade into a Focus. You could go Moldy Crow for another 3 points to save up Focus tokens to either pass to allies or power Kyle's offense and defense further.

I think this is the only TLT carrier than can take an EPT and reliably get an Evade token, but it's pretty nasty. Might not be worth the points, but I thought I'd throw it out there.

Does Jan Ors crew really work on the same spaceship Jan Ors is on?

This could be great to pair with a pair of sensor jammer B-wings.... it does leave 17 points left which I have no idea what to do with but that Hawk is sounding rather interesting.

Edited by FlightyBombJack

Kyle Katarn 21

TLT 6

Jan Ors 2

Juke 2

31 points

The idea is that you use your action to Focus, then turn that into an Evade Token with Jan Ors crew. That gives you two shots against someone, both of which turn an green die Evade into a Focus. You could go Moldy Crow for another 3 points to save up Focus tokens to either pass to allies or power Kyle's offense and defense further.

I think this is the only TLT carrier than can take an EPT and reliably get an Evade token, but it's pretty nasty. Might not be worth the points, but I thought I'd throw it out there.

Does Jan Ors crew really work on the same spaceship Jan Ors is on?

Yup.

"Once per round, when a friendly ship at Range 1-3 performs a focus action or would be assigned a focus token, you may assign it an evade token instead."
A ship is both friendly and at range one to itself. It's the word "another" that keeps something from affecting the ship that is on. You see that on the Jan Ors pilot card:
"When another friendly ship at Range 1-3 is attacking, if you have no stress tokens, you may receive 1 stress token to allow that ship to roll 1 additional attack die."

What do you support it with that's scary enough to take the heat off Kyle, though? My first thought is slap the title on it and run 3 Blues, but that doesn't leave anything for init.

The title is kind of a waste since you'll almost never be taking a focus action with Jan and Juke.

Juke... with that dial... hilarious!

Are you mistaking Juke for Wired? Juke's got nothing to do with stress, it's more like Sensor Jammer

I didn't say anything about stress. So no...

What do you support it with that's scary enough to take the heat off Kyle, though? My first thought is slap the title on it and run 3 Blues, but that doesn't leave anything for init.

The title is kind of a waste since you'll almost never be taking a focus action with Jan and Juke.

Look at the Jan wording again, you'll be taking the focus action constantly, just choosing an evade token instead at certain times (and stacking focus for the first few rounds isn't bad).

The title would probably be better in a Kyle+RecSpec case where Jan was on a B-Wing or something, but still.

Juke... with that dial... hilarious!

Are you mistaking Juke for Wired? Juke's got nothing to do with stress, it's more like Sensor Jammer

I didn't say anything about stress. So no...

Well, I can't see any detrimental association between juke and the dial, so I have no idea what you meant.

The title would probably be better in a Kyle+RecSpec case where Jan was on a B-Wing or something, but still.

Miranda with Jan, Kyle with RecSpec, and IA Biggs biggsing for them? Could be fun to try.

Add 3 rookies with r7 and IA.

What do you support it with that's scary enough to take the heat off Kyle, though? My first thought is slap the title on it and run 3 Blues, but that doesn't leave anything for init.

The title is kind of a waste since you'll almost never be taking a focus action with Jan and Juke.

Look at the Jan wording again, you'll be taking the focus action constantly, just choosing an evade token instead at certain times (and stacking focus for the first few rounds isn't bad).

The title would probably be better in a Kyle+RecSpec case where Jan was on a B-Wing or something, but still.

Juke... with that dial... hilarious!

Are you mistaking Juke for Wired? Juke's got nothing to do with stress, it's more like Sensor Jammer

I didn't say anything about stress. So no...

Well, I can't see any detrimental association between juke and the dial, so I have no idea what you meant.

The point is that a ship as unmaneuverable as a HWK is pulling off 'mad jukes'.

What do you support it with that's scary enough to take the heat off Kyle, though? My first thought is slap the title on it and run 3 Blues, but that doesn't leave anything for init.

The title is kind of a waste since you'll almost never be taking a focus action with Jan and Juke.

Look at the Jan wording again, you'll be taking the focus action constantly, just choosing an evade token instead at certain times (and stacking focus for the first few rounds isn't bad).

The title would probably be better in a Kyle+RecSpec case where Jan was on a B-Wing or something, but still.

Sorry, I didn't type what I meant. You'll be taking plenty of focus actions but you'll almost never end up getting a token that you can bank. You may end up with one or two focus tokens from the early rounds but I'm not sure that that is worth spending three points on the title.

I think the biggest problem that Kyle is going to have with Juke is that when facing higher PS opponents he will have likely spent his token before getting a chance to attack.

What do you support it with that's scary enough to take the heat off Kyle, though? My first thought is slap the title on it and run 3 Blues, but that doesn't leave anything for init.

The title is kind of a waste since you'll almost never be taking a focus action with Jan and Juke.

Look at the Jan wording again, you'll be taking the focus action constantly, just choosing an evade token instead at certain times (and stacking focus for the first few rounds isn't bad).

The title would probably be better in a Kyle+RecSpec case where Jan was on a B-Wing or something, but still.

Sorry, I didn't type what I meant. You'll be taking plenty of focus actions but you'll almost never end up getting a token that you can bank. You may end up with one or two focus tokens from the early rounds but I'm not sure that that is worth spending three points on the title.

I think the biggest problem that Kyle is going to have with Juke is that when facing higher PS opponents he will have likely spent his token before getting a chance to attack.

Moldy Crow? Garven Dreis alongside?

What do you support it with that's scary enough to take the heat off Kyle, though? My first thought is slap the title on it and run 3 Blues, but that doesn't leave anything for init.

The title is kind of a waste since you'll almost never be taking a focus action with Jan and Juke.

Look at the Jan wording again, you'll be taking the focus action constantly, just choosing an evade token instead at certain times (and stacking focus for the first few rounds isn't bad).

The title would probably be better in a Kyle+RecSpec case where Jan was on a B-Wing or something, but still.

Sorry, I didn't type what I meant. You'll be taking plenty of focus actions but you'll almost never end up getting a token that you can bank. You may end up with one or two focus tokens from the early rounds but I'm not sure that that is worth spending three points on the title.

I think the biggest problem that Kyle is going to have with Juke is that when facing higher PS opponents he will have likely spent his token before getting a chance to attack.

Roark flying near by with his own TLT?

Mad Jukes (100/100)

==================

HWK-290: Kyle Katarn (21 + 10)

+ Juke (2)

+ Twin Laser Turret (6)

+ Jan Ors (2)

HWK-290: Roark Garnet (19 + 9)

+ Twin Laser Turret (6)

+ Moldy Crow (3)

B-wing: Blue Squadron Pilot (22)

Z-95: Airen Cracken (19)

Edited by LucCros

What do you support it with that's scary enough to take the heat off Kyle, though? My first thought is slap the title on it and run 3 Blues, but that doesn't leave anything for init.

The title is kind of a waste since you'll almost never be taking a focus action with Jan and Juke.

The idea with the title is that you spend a few turns saving up Focus to either hand out to friends or to pump your own attacks. You could get a pair of TLT shots with Focus, while degrading their successes with Juke. Can't do that for long, obviously.

This could be great to pair with a pair of sensor jammer B-wings.... it does leave 17 points left which I have no idea what to do with but that Hawk is sounding rather interesting.

My gut instinct is 2 HLCs on the Bs. That would punish the other player for going after Kyle first. And if they don't go after Kyle, it's feasible that you start using Jan to lend Evades to the Bs instead of powering Juke, it all depends on game situations. I'm not sure Sensor Jammers are the right call, though. They will naturally shift fire away from the Bs. It encourages the other player to just kill Kyle first anyway. Maybe that's okay, though.

I really like LucCros' Roark idea. That makes Juke stronger, I think.

Kyle with stuff: 31

Roark with TLT: 25

Green Squadron Pilot (Refit, Test Pilot), PTL, Juke = 22

Green Squadron Pilot (Refit, Test Pilot), PTL, Juke = 22

Kyle is probably first target here, but he'll get his shots in and the A's shouldn't have much trouble punching damage through.
Alternatively:
Keyan Farlander, HLC, Opportunist, Sensor Jammer = 44
Normally this kind of Kyle build is target number 1 and gets nuked fast. He would take the heat off Kyle, and Roark could let him get an extra shot off, and Sensor Jammer could help. Jan can help him stay alive as well. Normally I'm not a big fan of crazy Farlanders like this, but the Opportunist/Sensor Jammer combo plus Juke on Kyle could be a nice combo. 5 dice with TL and Focus (stress, technically) is pretty cool.

IMHO HWK just don't cut the cake in a 100point game. (no matter how you build them)

but as a epic support ship they work great

Juke... with that dial... hilarious!

Are you mistaking Juke for Wired? Juke's got nothing to do with stress, it's more like Sensor Jammer

I didn't say anything about stress. So no...

Well, I can't see any detrimental association between juke and the dial, so I have no idea what you meant.

The point is that a ship as unmaneuverable as a HWK is pulling off 'mad jukes'.

jimmius and the OP get it. To "Juke" is to "move in a zigzag fashion", to "fake out" an opponent through maneuvering. Given that the HWK is considered to have one of the least maneuverable/most predictable dials, it's thematically amusing to envision a HWK pilot "juking" anything.

The joke has been explained.

The joke is dead.

Long live the joke.

I want to try build with such Kyle.

Also Poe with Juke and Comm relay and Biggs with IA.

How about this list?

Esege Tuketu

- Recon Specialist

- Twin Laser Turret

Kyle Katarn

- Predator

- Jan Ors

- Twin Laser Turret

Biggs Darklighter

- R2-F2

- Integrated Astromech

- Hull Upgrade

7 hit point Biggs with agi 3, two focus and an evade, biggsing for two twin lasers.

IMHO HWK just don't cut the cake in a 100point game. (no matter how you build them)

but as a epic support ship they work great

As much as the Hawk is one of my favorite ships. I have to kinda agree with this. Seems to me like Juke Katan is on the expensive side for what your getting in a 100pt game. If I'm putting 31 points into a ship i want it to be able to output more damage then two a round under best case scenario's. Rebel's have a lot of offensive pilot options that are about 31 points mark.

There are some b-wings that might work better with the Jan/Juke combo for instance.

Edited by Dodt

I want to try build with such Kyle.

Also Poe with Juke and Comm relay and Biggs with IA.

Oh, man I didn't even think of that. You could have a pair of T70s with Comm Relay and Juke, load them up with Jan, and then go onto the fight with Juke supporting 4 attacks and the 70s having an Evade in their back pocket for when they need it.