I like what RT has done with Endeavours, but I'm less keen on Achievement Points. Using them to determine when an endeavour has been completed seems a litle too abstract for me. I think achieveing the endeavour should come about by... well actually achieving the endeavour through game actions, not just reaching a certain amount of points.
With plenty of rules referring to the gaining of achievement points (through talents, ship modifications etc.) I don't really want to abandon them all together, so maybe I could use them in a different way. My thought was, rather than APs going towards completing an endeavour they go towards an increase in profit factor. In effect APs now show how far a crew has gone beyond their endeavour.
So to do this.... individual objectives are no longer worth APs, However bonus APs can be awarded by the GM if PCs achieved an objective particulkarly well. APs are still awarded for overcoming challenges based on the difficulty of the challenge (as explained on page 278, using table 9-40). In addition APs are awarded for ship components, talents etc. The APs awarded for these are given on succesful completion of the objective, rather than when working towards the objective.
e.g. A Main Cargo Hold normally gives 125 APs towards completing a trade objective. Under this system it gives 125 APs upon completing a trade objective (in this case probably through delivering cargo).
When 1000 APs have been reached the Rogue Trader may make a Commerce roll. If the test is failed they must wait again until 2000 APs have been reached and make a Commerce roll at +10%, then if that is failed wait until 3000 for a Commerce test at +20% and so on. Whenever one of these tests is passed the Rogue Trader has converted all their increased business into profit. The Profit Factor is increased by 1, but the current AP level is reduced back to 0.
Any thought on this? Good idea, or am I giving the initial idea of APs a hard time?