Squadron Activation Question

By Stasy, in Star Wars: Armada Rules Questions

I tried looking around for an answer, but if you activate a squadron, do you have to attack or move in order to complete the activation? I can imagine that there could be cases where you wouldn't need/want to reposition or perhaps trigger an engaged squadron's counter attack. I saw some discussion, but nothing looked like it was answered.

I guess my only prescient I am thinking of is if you took a nav dial and decided to not take the token nor use the effects (and other such cases of forefit).

Nope.

You can not move at all, or you can move to the same spot you're already in. (Useful for Mithel)

You certainly aren't required to make an attack.

Also, the rules say that squadrons do not physically have to move (the model), in order to activate and count as having moved - they can move but stay in the same physical location. i.e. if they are sitting on the space station you can still get the bonus hull point without moving the model. However the exception to this is that they must be "able" to move to do this - so if the squadron on the station shot someone, instead of moving in the squadron phase, then they couldnt move, so you obviously wouldnt get the hull point. Or if a squadron like Mauler is engaged, by an enemy squadron he cannot move, but if he was engaged with a heavy squadron (which wouldnt prevent him moving), you could "move" him without physically moving the model when you activate to get the movement damage (and/or instead of shooting depending on squadron command or phase).

Hope that all makes sense!

Nope.

You can not move at all, or you can move to the same spot you're already in. (Useful for Mithel)

You certainly aren't required to make an attack.

I think I've misunderstood the rule then:

If Mithel is engaged, then he can move so long as he doesn't move out of engagement and then his opponent suffers a point of damage? I thought that engaged fighters couldn't move until they were no longer engaged.

Admiral Chiraneau allows activated squadrons to move again (up to speed 2). So a very good combo with mithel.

Admiral Chiraneau allows activated squadrons to move again (up to speed 2). So a very good combo with mithel.

No. He allows engaged squadrons to move, not activated ones.

Nope.

You can not move at all, or you can move to the same spot you're already in. (Useful for Mithel)

You certainly aren't required to make an attack.

I think I've misunderstood the rule then:

If Mithel is engaged, then he can move so long as he doesn't move out of engagement and then his opponent suffers a point of damage? I thought that engaged fighters couldn't move until they were no longer engaged.

Not quite.

If Mithel is engaged, he can't move (unless the squadron is heavy, or Intel is used, or Chiraneau or other special ability is used)

However, if he is able to move, he can move to the same spot he is at and count it as a move.

As Sander above noted, Chiraneau is great for this since you can activate Mithel, move while engaged, and just move to the same spot to plink everyone for one damage before firing.

Nope.

You can not move at all, or you can move to the same spot you're already in. (Useful for Mithel)

You certainly aren't required to make an attack.

I think I've misunderstood the rule then:

If Mithel is engaged, then he can move so long as he doesn't move out of engagement and then his opponent suffers a point of damage? I thought that engaged fighters couldn't move until they were no longer engaged.

Not quite.

If Mithel is engaged, he can't move (unless the squadron is heavy, or Intel is used, or Chiraneau or other special ability is used)

However, if he is able to move, he can move to the same spot he is at and count it as a move.

As Sander above noted, Chiraneau is great for this since you can activate Mithel, move while engaged, and just move to the same spot to plink everyone for one damage before firing.

Since a squadron can not occupy the same space, there is always at least a base worth of distance that you can engage at in most areas around the target. However the Intel squadron can not be locked down so a smart player can just move the jump ship first to provide the Intel needed.

My appolegies. I did mean engaged, not activated. You are correct. :D