Tried this last night....

By Krynn007, in X-Wing Squad Lists

So what do yaa think of this?

Poe

Ptl

Autothrusters

Droid that regen by spending focus

Jake

Ptl

Title

Veteran instincts

Proton rockets

2 bandit

Proton rockets

Had two games vs

Vader,Rhymer and two ties

First game Rhymer used advanced Proton torpedoes and took out both Bandits before they fired, but poe and Jake took on the rest.

Second game I thought maybe take off the missiles off the Bandits, have Jake autothrusters and gave poe Proton torpedoes

The idea is with poe ability and Proton ability I can turn two focus into a hit and crit

(though I never got to fire them)

Second game again a bandit died before it got to shoot. (one shoot from advanced Proton torpedoes)

But they didn't pose as much of a threat without the Prockets

Lost Jake but poe and the other z managed with the help of a crit.

I was thinking maybe switch it up and go ion missiles on the Bandits, but then I'll lose autothrusters on Jake.

This would give them a 3 dice attack at range 2-3 tricky part could be getting that target lock

Initial idea with the pockets was to make them a threat you can't ignore and it worked well that first game. They won't always get one shooted every game, but even so range one at ps2 could be hard

So which do you think is better?

Proton rockers on both z, and no autothrusters on Jake?

No Proton rockers on the z, and autothrusters on Jake and Proton torpedo on poe?

No autothrusters on Jake, or torpedo on poe, but ion missiles on the z?

If the z could ion something that set them up for a great block position, deny action and allow poe and Jake to team up.

Was a really fun list to fly

Edited by Krynn007

I can't see proton rockets on PS2 working. And on z-95 its a 4 dice attack vs their regular 3 die attack (at range 1), so you are paying 3 points for +1 attack die. Not terrible, but I feel there are better options.

Homing missiles work quite well on low PS provided they don't die before picking up their target lock. Concussion missiles can also work, especially with a squad leader to get that target lock at a higher PS, or someone carrying the new x-23 s-thread tracers we'll be seeing in wave 8.

I think Luke is slightly better at carrying a proton torp as compared to Poe. Luke has the advantage of not needing push the limit to fire it (because Poe wants both TL + focus whereas Luke doesn't care about having the focus). So then Luke is free to take Predator or even Lone Wolf along with the torpedo. That gives him the ability to re-roll 1 or 2 blanks, plus converting 1 eyeball to crit----very high odds of 4 damage there. Poe on the other hand might be able to convert 2 eyeballs to hit+crit, but has no way of dealing with blanks, so its still a risky shot. Wedge backed by Biggs is also a good torpedo carrier, especially with predator, since he can grab the target lock and not care about return fire.

Ultimately though, push the limit without BB-8 is pretty limiting on the x-wing dial (the T-70 doesn't fair much better than the T-65 because that extra 3 straight green is not a game-changer by any means).

Here's an idea:

Luke w/ Pred, R5-P9 & proton torpedo (+integrated astro in wave 8) = 38

Jake w/ test pilot, PTL + outmanoeuvre & autothrusters = 30

2 Talas w/ ion pulse missiles = 16 x 2

100

You lose the proton rocket off of Jake, but the ion makes it really easy for Jake to get value out of outmanoeuvre.

If you want to keep the 'standard' 33 point Jake, it would be easy to drop a pulse missile to make it happen. You could also drop both pulse missiles to bring Poe back into the list, but ultimately, I think Luke is better at firing the torpedo than Poe is.

Edited by blade_mercurial

Well keeping poe and Jake in this list.

I agree with the z95 and Prockets.

Only getting one extra die

I like poe much better than Luke honestly

Poe has more hp

More actions

His ability works for both defense and offense

Paired with the droid I can gain a shield for a Focus and not be locked in a green maneuver for that to happen.

I think I will switch out the Prockets on the Z

I may try ion missiles.

If they can get a target lock before they get to close they will get to ion something

A z95 at range three shooting isn't probably going to do much if any dmg. So the ion missiles their dmg would still be the same, one dmg, and ion something.

I did consider concussion missiles on poe that let's me convert a blank and focus to two hits, but still

Having some missiles on a z makes my opponent consider them more

Edit

How does Proton torpedoes work better on Luke?

His ability is defensive. Not offensive.

He'd still need Ptl to tl and focus

Edited by Krynn007

Think I would rather Predator on Poe if not using BB8. Your going to be focusing every turn pretty much for his ability and R5P9. Predator gives him a mini target lock. Going PTL restricts him to greens and makes him predictable and extremely block able. A blocked Poe is generally a dead Poe on my experience.

PTL surely prefers BB8 Poenanigans?

A z95 at range three shooting isn't probably going to do much if any dmg. So the ion missiles their dmg would still be the same, one dmg, and ion something.

I did consider concussion missiles on poe that let's me convert a blank and focus to two hits, but still

Having some missiles on a z makes my opponent consider them more

Edit

How does Proton torpedoes work better on Luke?

His ability is defensive. Not offensive.

He'd still need Ptl to tl and focus

Poe can't carry missiles, only torpedoes.

Proton Torpedoes generally don't need a focus token to fire because most of the time you don't roll more than one eyeball (and proton torpedo turns it into a crit as you know). Regardless, most ships want to have a focus token just in case (and if they don't need it for offence, they can use it for defence). But Luke doesn't need a focus token for defence, so he is perfectly happy firing a proton torpedo with nothing but a target lock. This is why he's a better torpedo carrier----Poe always wants to grab a focus to enable his ability, and so in order to fire a torpedo he needs push the limit to also grab the target lock.

Long story short, Luke is better at carrying a torpedo because his ability IS defensive, it means he can take target lock as an action and not be afraid what the opponent will do (or at least, not as worried as most other ships who don't have his defensive ability).

Also, Luke can take R5-P9 and benefit from it just as much as Poe can. That said, I can understand why people like Poe better----his ability is quite strong and the T-70 statline and dial are downright superior. You pay an extra 3 points for it, but still. Integrated Astromech will help even the score a bit between them, but if you don't care about torpedoes, then yeah, Poe is overall slightly better than Luke I would say.

Edited by blade_mercurial

I get what your coming at, and I decided that torpedoes on poe can be pts spent better

As I said maybe try the ion missiles on the Bandits

At least that make them harder to ignore, and if not then they get to ion stuff hopefully.

I put Ptl on poe just because I've found games where I haven't had it on him I wished I did

I use it sparingly. Basically if he gets hurt and needs to get away it's boost, focus and start turning around while my other squad is still around

I've considered predator but being able to get two actions really helped save his hide

I don't think he would have survived the game the other night without it

Vader and Rhymer, and Rhymer with extra munitions, advanced Proton torpedoes and advanced homing missiles.

Poe took a big hit took off his shields and he managed to keep his distance from Rhymer to get his shields back.

Ptl saved him and in other games as well.

I put Ptl on poe just because I've found games where I haven't had it on him I wished I did

I use it sparingly. Basically if he gets hurt and needs to get away it's boost, focus and start turning around while my other squad is still around

I've considered predator but being able to get two actions really helped save his hide

Yeah, a lot of people say don't use Push the Limit on a ship without lots of green. But the ability to stack 2 actions, especially when we're talking boost/barrel roll, can be game changing. Plus as you say, its not something you need every single turn (unlike interceptors and a-wings which typically need 2 actions each turn to stay alive). I've used Push the Limit on Guri to great effect in the past and I really like it along with advanced sensors. BB-8 has similar synergy for Poe, but then you lose out on the power of regen----and R5-P9 is such a no-brainer on Poe, at least if you intend to use him as your 'closer'.

Predator is also a great card, but doesn't provide any defensive benefits and can't get you out of a jam. Its superior on red moves however. I think it works best on a jousting ship and Poe doesn't really make for an efficient jouster, so push the limit is a reasonable alternative. Ultimately though there will be times when that stress can do more harm than the good you get from 2 actions, and I think it takes experience to know when to push it and when to stick with one action...

I put Ptl on poe just because I've found games where I haven't had it on him I wished I did

I use it sparingly. Basically if he gets hurt and needs to get away it's boost, focus and start turning around while my other squad is still around

I've considered predator but being able to get two actions really helped save his hide

Yeah, a lot of people say don't use Push the Limit on a ship without lots of green. But the ability to stack 2 actions, especially when we're talking boost/barrel roll, can be game changing. Plus as you say, its not something you need every single turn (unlike interceptors and a-wings which typically need 2 actions each turn to stay alive). I've used Push the Limit on Guri to great effect in the past and I really like it along with advanced sensors. BB-8 has similar synergy for Poe, but then you lose out on the power of regen----and R5-P9 is such a no-brainer on Poe, at least if you intend to use him as your 'closer'.

Predator is also a great card, but doesn't provide any defensive benefits and can't get you out of a jam. Its superior on red moves however. I think it works best on a jousting ship and Poe doesn't really make for an efficient jouster, so push the limit is a reasonable alternative. Ultimately though there will be times when that stress can do more harm than the good you get from 2 actions, and I think it takes experience to know when to push it and when to stick with one action...

That's the kicker Use Ptl wisely and your Golden.

Don't use it when you're limited on moves. Easily block for example. Unless it's a last resort, but I found with his ability and autothrusters he's a real pain.

Like I said the games I had without it I was really wishing I did

From my (still limited, granted) experience with Poe, PTL + BB-8 is the way to go. Opponents usually don't consider Poe as much of a threat if doesn't have a regen droid. BB-8 allows some awesome maneuverability and makes Poe very difficult to block. You can even park in front of an asteroid for extra protection, you just use a green maneuver to barrel roll before moving next turn. The only time I struggled is when I faced another Poe that had R5-P9 and only the two Poes were left.

Proton Rockets are golden on Jake. Autothrusters really help of course too, especially with the TLT madness nowadays (and which will more likely than not be a permanent thing, not just a phase). Here's a variant you might consider:

Jake (VI, PTL, Test Pilot, Proton Rockets, Autothrusters)

Poe (PTL, BB-8, Autothrusters)

Tala (Ion Pulse Missile [or Advanced Homing Missile])

Tala

100 points

So yeah, Talas instead of Bandits... I usually go for the slightly higher PS mostly because of Predator. As for the missiles, both don't require to spend the target lock to use, so the attack could be more efficient.

Edited by admat

I have yet tried poe with bb8 but the game I had against quad lasers, he couldn't get to the hull.

Best he'd do knock off shields and before he knew it shields were back to full.

I didn't realize that the ion missiles didn't need to spend the target lock.

That makes it a lot better.

Ya and the tala is a good idea as well.

If you are going to be looking at doing green maneuvers anyway with Poe because of PTL, Why not get the extra point from dropping Veteran Instincts, and just take R2D2 instead.

Poe with Weapon Guidance sounds like it would be very powerful, as you could change one focus and one blank every attack.

What if you dropped the two bandits and went with Kyle in a hwk, loaded with a recon specialist and TLT, that way you could stay at range, but give Poe two focuses

Its really a question of whether you want to run defensive Poe with R5-P9 or offensive Poe with BB-8. Sometimes though greater maneuverability can be an even better defense.

I like Poe + BB-8 + PTL + ATs + Wep.Guidance. Its spendy at a solid 40 points, but Poe normally never nets you less than 3 hits, especially if you have a TL.