Okay, I'll think that I'm digging my own grave here (because I know there's a lot of Tzeench fans out there), but I'd like all of you fellow gamers to share their experiences playing Tzeench. After more than a dozen games so far, I think Khorne has won four or five, Nurgle has ruined his way to VP win three times, and Slaanesh has dominated the rest. Still, Tzeench hasn't won any. I got one click away from victory once, but Nurgle handed the win to Slaanesh in the last round. In every other game, Tzeench has been lurking in the sidelines, forced to turtle away in some distant corner of the Old World with warpstone, and maybe getting a lone click per round, but with no real prospect of winning. Tzeench has become a bit of an outcast in our gaming group, because of this.
Yes, I'm aware that Tzeench gets to draw more cards, but the thing that seems to be repeating itself, is that most of the time these cards seem to be laying about in your hand, and you just have to keep playing these costly 2 point cards (Dazzle, anyone) just to get them off your hands, or to get the magic symbol in place, and hope to draw something useful, but actually contributing nothing. As in many games, you can poke the other players a bit, but that's it. Tzeench lacks the punch to play aggressively, and as I understand the nature of the beast, he is supposed to alter the other gods game with his cards and so, but at the same time he can't protect his own cultists very well (One Warp shield usually doesn't help...and managing to get two of the in the same region is a stretch, even if you get the "invalid parking"-upgrade to your warriors). The right cards at the right time just donät seem to get drawn .Which makes getting clicks very hard, as the number of figures is very somewhat limited also. And no one is taking the "Horrors" seriously. And the Greater Demon is only usable upgraded, if warpstone is hard to come by. And still your two cultists usually get wiped out.
Also, in our sessions, Tzeench hasn't bee too lucky with the distribution of the warpstones in the beginning of the game, as these tend to go to the the regions with all the action, and surviving then is more than difficult.
While you can make some pretty annoying stunts to other players, (f.e. by teleporting somebodys cultist away from region, thus denying that player a dial click) it seems more likely that while Tzeench has the power to influence the outcome of the game, and the winner, it lacks the staying power and methods to actually win himself. And the turtling gets boring after a while.
And after all this whining, I just want to say that I really don't want to thrash Tzeench, I just feel that maybe we haven't had the best come out him yet. I can see the potential, it just hasn't concretized. These are some thoughts that have risen in our gaming group, and I'm interested in how others have managed to win wit Tzeench.