Demolisher is a great card.
Little clarification on the Errata paragraph on Demolisher
Demolisher is a great card.
It's the one Wave One Imperial title that I think holds up to the Rebel titles.
At a pretty steep price for such a fragile card, but still worth it.
Girls, you're both pretty.
Classy sexism is classy.
I can't help but notice that you suggest returning the thread to topic, but you don't actually do that yourself, and simply provide an insult of your own.
What the hell is with hypocrites in this thread?
It was a direct quote from a movie more than a sexist remark. But you're being overly aggressive, which is not helping.
I have not seen that movie.
The Advanced Gunnery objective would also allow the second player's Demolisher to fire at the same target twice from the same arc. Of course, if the first player chooses Advanced Gunnery when you have Demolisher, something is probably wrong...
As far as imperial titles go, agreed Demolisher was the best in Wave I, though to be fair, there weren't that many to choose from (3 Vic, 2 GSD, vs. 3 Neb, 3 CR-90, 2 AFIIs). The other four imperial titles are situationally fantastic (Warlord + H-9s; Dominator on a Vic-I firing on a target at close range; Corruptor + Chiraneau + Rhymerball; Insidious + Hyperspace Assault), but to be fair, only two of the Rebel titles (Salvation and Jaina's Light) weren't dependent on something:
- Tantive, Redemption: One additional ship within distance 1-5
- Yavaris: Stationary squadrons
- Dodonna's Pride: CR-90 in medium range + blue crit result
- Gallant Haven: clustered squadrons within distance 1 have to take damage from an attack (not something else)
- Paragon: double-arcs on the same target
The biggest difference, I think, was that the Wave I rebel titles usually required some sort of table-top condition to be maximized (my fighters are positioned here, my ship is this far away from everything else, my attacks are lined up like so), whereas the Wave I imperial titles were more dependent on proper pairing with other upgrades to get the most out of them (Warlord without H-9s was never going to be as good as Warlord with them; to a lesser extent, the same for Corruptor without Chiraneau, Dominator without Wulff/Xi7s/Expanded Launchers/etc).
The trend continues in Wave II, largely. Relentless, Defiance, Independence, Instigator, Impetuous, are arguably self-contained. Beyond that, Avenger's special ability is almost never going to be triggered by the Avenger itself, since landing two shots on the same target from the same ISD is tough, and most ships (CR-90, Neb, Raider, MC-30, MC-80, Vic, ISD) have duplicate defense tokens anyway. The MC-30 titles require that the enemy shoot at you, as does Devastator, at least until we get a friendly-fire-for-ships card ala "Ruthless Strategists"). Home One does nothing for itself... literally nothing.
To me, this is quite flavorful. Sure, some ships are alphas, off on their own affecting the course of the battle. But most of the time, a fleet lives or dies based on how all the parts fit together, and how the fleet as a whole stacks up against the opponent.