Contemplating new fighter meta in wave two....

By Darth Lupine, in Star Wars: Armada

So there will definitely be more squadrons in wave two; the days of the Gencon special are done.

For Imperials...would it be better to bring a Rhymer ball and concentrate on bombing? Or would the best use would be fighters for anti bomber intercept duties? Bear in mind that Imperial bombers are not quite as good as rebel ones. Toughts?

And how about those Rogues? Which ones would you bring, and why?

Edited by Darth Lupine

the days of the Gencon special were heavily exaggerated to begin with

for Wave 2, Akbar seems to be the greatest call for Squadrons because there is no competing with that ranged firepower otherwise

Imperial bombers are not as strong as Rebel B-wings, but they have some absurd range in comparison which is exactly what you'd need to reach out and give our fish faced friend a good slap

as squadrons become more relevant, anti-squadron squadrons will become more relevant. For now, though, might be best to start out with squadrons that can compete competently against both enemy types

The first thing I expect to see that will shake the meta to its core is the firespray spam. It will be either 7 firesprays or 6 firesprays and Rhymer. Rogue bombers. Yikes.

The first thing I expect to see that will shake the meta to its core is the firespray spam. It will be either 7 firesprays or 6 firesprays and Rhymer. Rogue bombers. Yikes.

God I really hope this does not happen. I really don't want to see hordes of firesprays, or aggressors, or YT's (of any numeric designation). Because... <fluff & aesthetics>

The first thing I expect to see that will shake the meta to its core is the firespray spam. It will be either 7 firesprays or 6 firesprays and Rhymer. Rogue bombers. Yikes.

God I really hope this does not happen. I really don't want to see hordes of firesprays, or aggressors, or YT's (of any numeric designation). Because... <fluff & aesthetics>

Y'all getting firesprayed :P

In all seriousness, it's probably too expensive to effectively spam in quantity of 8+ (both in points and $). It won't, however, stop me from trying 4 :)

Edited by ficklegreendice

I think Intel will have the largest impact. The ships that have it are pretty underwhelming,mbu the on the table, the impact of their ability will be massive. Right now, I can shut down a Rymer ball easily,mbu feeding it an a-wing a turn. One Jumpmaster ensures that there is no easy way to just lock bombers down.

I think Intel will have the largest impact. The ships that have it are pretty underwhelming,mbu the on the table, the impact of their ability will be massive. Right now, I can shut down a Rymer ball easily,mbu feeding it an a-wing a turn. One Jumpmaster ensures that there is no easy way to just lock bombers down.

Once we start seeing more squadrons on the table, absolutely. However, for Intel to have an effect, there needs to be something for Bombers to escape from in the first place. I expect the following sequence of events:

1) someone brings firespray spam

2) anti-squadron rogues, such as the YT-2400 start popping up to mitigate the firesprays

3) Intel makes its way into the mix to keep those firesprays free to move.

4) People realize that you can do more for less points by taking wave 1 fighters and giving them a squadron command to take out the Intel/Firespray combo. Think 4 Interceptors with Howlrunner, Mauled, and flight controllers.

5) Wave 1 bombers, also able to do more with less, start coming back by trying to get squadron commands in before the fighter screens.

6)???

7) Profit

By the way, 7 firesprays, at 126 points, is the most we can see at 400 points.

Edited by Truthiness

There's one simple use for intel that I haven't seen discussed much, but I found both extremely interesting (And frustrating) the first time my opponent used Jan Ors against me.

Heavy squadrons do not prevent other squadrons from moving. They ALSO don't prevent squadrons from firing on ships, so once your bombers DO reach their target, you can proceed to bomb away regardless of engagement, rendering the ol "engage them with a TIE to delay bombing" strategy totally bunk.

I've started including a generic Jumpmaster 5000 in all my bomber lists.

The first thing I expect to see that will shake the meta to its core is the firespray spam. It will be either 7 firesprays or 6 firesprays and Rhymer. Rogue bombers. Yikes.

You only need the Corrupter once really bit it will help in moving the Firesprays to reposition. You might even add Chirpy on there as well.

There's one simple use for intel that I haven't seen discussed much, but I found both extremely interesting (And frustrating) the first time my opponent used Jan Ors against me.

Heavy squadrons do not prevent other squadrons from moving. They ALSO don't prevent squadrons from firing on ships, so once your bombers DO reach their target, you can proceed to bomb away regardless of engagement, rendering the ol "engage them with a TIE to delay bombing" strategy totally bunk.

I've started including a generic Jumpmaster 5000 in all my bomber lists.

My last 400 pt game I played (borrowing models from a friend who won the Villains at Sullust): Rhymer, Bomber, Firespray, Jumpmaster. My opponent had no fighters. The squadrons assisted in removing shields from two Assault Frigates, so that a gunnery team-ed front arc from the ISD finished both off, and then took the last hull point from a crippled MC80. My TIE bombers generally miss but the Firespray was golden. I would however not play more than 2-3, both from a monetary point of view and because I love capital ships.

Something else that should be considered with the new fighters is hyperspace assault is now a considerable objective to include before it was OK IMO now if I spam 7 firesprays I can take an ISD decently loaded, so not hard to kill and hits like a truck, and hyperspace a VSD with 3 of my 7 firespray's making that hyperspace assault much more dangerous than before because firesprays don't have to be given a squad command to get their full effectiveness, it can help depending on your plan but that kind of rear/secondary attack will be rather devastating to someone un prepared. It is worthy to note the new ships and fighters also change what objectives have the greatest effectiveness. Just my opinion.

I'm thinking 3 H-6s, Luke and an X-wing will become my new Yavaris load out.

Edited by Tranenturm

There's one simple use for intel that I haven't seen discussed much, but I found both extremely interesting (And frustrating) the first time my opponent used Jan Ors against me.

Heavy squadrons do not prevent other squadrons from moving. They ALSO don't prevent squadrons from firing on ships, so once your bombers DO reach their target, you can proceed to bomb away regardless of engagement, rendering the ol "engage them with a TIE to delay bombing" strategy totally bunk.

I've started including a generic Jumpmaster 5000 in all my bomber lists.

Don't for the love of the gods let Mikael know this. . . If he had don't this last night.. . So many bombers. . .

Yeah uh...too late bro. He's pretty all over these forums. And I'd be surprised if he hadn't thought of it already, given the understanding of the game his posts display.

I believe in you though. Don't give in to Imperial oppression! Long live the Alliance!

Squadrons are definitely back with a vengeance. Double dice bombers are just vicious. For now I'll stick to my Bwings, but as I expect more squadrons to appear I may shift to an anti-bomber force, enough to delay bombers enough, or to contribute if facing no squadrons.

4 A-wings and 2 X-wings would do nicely. Or for more of an all around capability, 2 A's and 4 X's. Still only about half the points I could spend on squadrons, but enough to keep anything off my ships' backs for most of the game.

what i played in my video is fine.

Rhymer Vader Howlrunner, 4 ties 1 advanced 3 interceptors

As far as Villains go, IG-2000 and Hounds Tooth (maybe a firespray here or there)

For rebels I would expect to see Nym and tycho a lot

with intel letting your bomber shoot ships when engaged, does escort trump that, and if so escort squadrons will be more important

Lyraeus.....you are doomed. Hehe...

Good feedback here. I was leaning to 5-6 fire sprays myself. Hmm...

On the rebel side, I personally couldn't give less of a **** about nym. 25% chance to trigger does not a reliable ability make.

For Yavaris, I much rather have Keyan

Lyraeus.....you are doomed. Hehe...

Good feedback here. I was leaning to 5-6 fire sprays myself. Hmm...

Last night I showed Mikael Hasselstein a MC80 that gets a 90 degree turn every time it uses a navigation dial

On the rebel side, I personally couldn't give less of a **** about nym. 25% chance to trigger does not a reliable ability make.

For Yavaris, I much rather have Keyan

Lyraeus.....you are doomed. Hehe...

Good feedback here. I was leaning to 5-6 fire sprays myself. Hmm...

I don't know. . . Imperials have the lead in strength of squadrons but Rebels are going to be doing devastating amounts of damage. . .

Last night I showed Mikael Hasselstein a MC80 that gets a 90 degree turn every time it uses a navigation dial

Stop bringing up Mikael Hasselstian in your every post.

Edited by Microscop

Lyraeus.....you are doomed. Hehe...

Good feedback here. I was leaning to 5-6 fire sprays myself. Hmm...

I don't know. . . Imperials have the lead in strength of squadrons but Rebels are going to be doing devastating amounts of damage. . .

Last night I showed Mikael Hasselstein a MC80 that gets a 90 degree turn every time it uses a navigation dial

Stop bringing up Mikael Hasselstian in your every post.

There's one simple use for intel that I haven't seen discussed much, but I found both extremely interesting (And frustrating) the first time my opponent used Jan Ors against me.

Heavy squadrons do not prevent other squadrons from moving. They ALSO don't prevent squadrons from firing on ships, so once your bombers DO reach their target, you can proceed to bomb away regardless of engagement, rendering the ol "engage them with a TIE to delay bombing" strategy totally bunk.

I've started including a generic Jumpmaster 5000 in all my bomber lists.

Because nobody is paying that much attention to squadrons in general. Intel was always going to be the big game changer in squadron on squadron fights. The only reason I expected to see Firespray spam first was because 1) nobody was currently using squadrons so they would have free reign and 2) rogue+bomber is ridiculously easy to use. Once fighters started popping back up, I fully expect Intel to be the defining part of this wave.

There's one simple use for intel that I haven't seen discussed much, but I found both extremely interesting (And frustrating) the first time my opponent used Jan Ors against me.

Heavy squadrons do not prevent other squadrons from moving. They ALSO don't prevent squadrons from firing on ships, so once your bombers DO reach their target, you can proceed to bomb away regardless of engagement, rendering the ol "engage them with a TIE to delay bombing" strategy totally bunk.

I've started including a generic Jumpmaster 5000 in all my bomber lists.

Because nobody is paying that much attention to squadrons in general. Intel was always going to be the big game changer in squadron on squadron fights. The only reason I expected to see Firespray spam first was because 1) nobody was currently using squadrons so they would have free reign and 2) rogue+bomber is ridiculously easy to use. Once fighters started popping back up, I fully expect Intel to be the defining part of this wave.

I honestly worry about Dengar and TIE Bombers. . .