Second Build. Need Advice. (Rebel, Wave 2)

By Theoria, in Star Wars: Armada Fleet Builds

Since I got such good advice for my imperial build, I thought that I would submit my rebel build as well. Not sure about which objectives I should use. Would also love feedback on ship, upgrade, and squadron choices. If at all possible, I'd like to keep the Falcon. You know, for the feels and the opportunities to quote Han Solo.

(400 of 400 pts)
Flagship: (187 pts)

  • MC80 Assault Cruiser(114 pts)
  • Admiral Ackbar (38 pts)
  • Home One (7 pts)
  • Ray Antilles (7 pts)
  • Engine Techs (8 pts)
  • Advanced Projectors (6 pts)
  • Electronic Counter Measures (7 pts)

Fleet Ship 1: (79 pts)


  • Assault Frigate Mark II B(72 pts)
  • Gunnery Team (7 pts)

Fleet Ship 2: (79 pts)


  • Assault Frigate Mark II B(72 pts)
  • Gunnery Team (7 pts)

Squadrons (55 of 134 pts):


  • 1x Millennium Falcon - Han Solo (26 pts)
  • 1x X-Wing Squadron (13 pts)
  • 1x Tycho Celchu A-Wing Squadron (16 pts)

Objectives:


  • Advanced Gunnery
  • Fleet Ambush
Edited by Theoria

Looks pretty solid! You might consider dropping the X-wing for an initiative bid, if you want the option of going first. Two squadrons vs three won't matter too much if you meet up against a squadron heavy player.

Not much point to the two command dependent squadrons nor the odd number of total squads. They'll tax a ship for commands (and not a lot of return) and you can't even use the third to screw with opponent deployment

IMO, no reason not to shrolp them into one Dash Rendar

Edited by ficklegreendice

Dont lose your mc80. Its worth a lot of points!