Noob deck building help

By thrump, in Strategy and deck-building

I just played Conflict at the Carrock....and got slaughtered. I am using Aragorn, Eowyn and Beravor for my adventurers. I did some searching online on some tips/techniques to help beat this adventure. I am seeing a bunch of data of needing to use a specific character to beat this level.

I really don't want to change up my characters from adventure to adventure. (modifying my deck for the character is obviously what I want to do). Bottom line is I want my same three characters to go through the entire game and just adjust their abilities as I go.

Can this be done?

HI thrump,

Welcome to the game! First, I commend your efforts to try keep the same hero line up through the adventures. It will be a challange, to be sure. Conflict at the carrock is largely an exercise in pacing. You want to keep from questing through the first phase until you are ready for the trolls, but you don't want to take so long that they all drop on you at once. This is an important consideration with the heros you choose. With that hero line up, you've only got 3 threat points between your starting threat and the point when all the trolls will drop on you at the same time. Assuming you are just using player cards from the core set and the first cycle, Galadhrim's Greeting may be your best bet to buy you some set up time. In fact, I don't see how you can beat this quest without it if you are playing with a limited card pool. That's a 3 of, no question. Of course, you have to draw it, which Beravor will help with, and then be able to pay for it with just one spirit hero. This is where Song of Travel (if you have that pack yet) and Steward of Gondor will come in handy. And Eowyn's ability will offer you a little bit of control of how hard you quest. Adding protector of lorien to her can make a huge difference, letting you quest a little lower than you might otherwise, with a back up plan.

Other cards you want to have in your deck: Forest Snare Sneak Attack/Gandalf, Sneak Attack/Beorn(that's a whopping 8 attack for 1 cost) , low cost ally's for chump blocking (you don't want to block a 6 attack troll with one of your heros, especially with Despair's shadow effect), unexpected courage. If you have Song of Battle, you may consider splashing in some tactics weapons, horn of gondor (as you will lose ally's in this quest, and it triggers off of sneak attack), and maybe a gondorian spearman or the two cheap eagles. I don't think there is any attachment hate in this quest, so you should be able to load up Aragorn with Steward and some songs and run a quad-shere deck just fine.

And forturnately, you have access to the Lore sphere's card draw. In fact, You will want some additional card draw for sure. You don't have a lot of good options with just the core set and the first few packs. Of course there is Gleowine, which is probalby your best best. 3 of him wouldn't go to waste, as you can pitch to Eowyn/protector if he comes up again or replace him if you need to chump block with him in an emergency.

Hopefully this gives you some ideas. Check out Beorn's path, if you haven't already ( https://hallofbeorn.wordpress.com/beorns-path/ ). He uses a differnt hero line up for this quest, but his play-through article on this quest will give you some tactical ideas.

As a final word, I encourage you to try different line ups of hereos, at least every once in a while. There are over 60 hero cards available to us, and mixing and matching to find what combo's work and new ways to approach the quests is one of my favorite aspects of the game.

Anyway, best of luck to you.

Great first post robby! I will only add that with those three heroes it will be tough, especially if you are playing a single core.

I would suggest Eowyn, Beravor, Theodred. Then just stay in stage 1 until you've drawn every card in your deck and played every ally. You could even hold out for Grimbeorn the Old. This is one of those quests where you can get a 100% win rate if you approach the quest in the right way.

I'd approach it more broadly, and you can start thinking about other decks for the future in the same way. FWIW I've beaten this one several times, with different decks, and never felt it needed a specific character to handle it.

You really have 3 things that you have to manage in any scenario: Quest progress, locations, and enemies. Quest progress is pretty obvious. Location management is a bigger deal in multiplayer games, as you can usually resolve only one location a turn, but easily end up with more than that coming into play (my first play at Carrock had this happen). Enemies are pretty obvious.

The latter two there are just impediments to the first, but the game's designed so you really can't ignore them (be boring if you could ;) ) Scenarios will have different proportions of each, and you can adapt to that, but that's the core. Others might put Treacheries in there, because they can have some REALLY nasty effects... but IMHO they mostly screw with your ability to accomplish one or more of the three main core elements. That said, there are often ones that are nasty enough that you really have to plan for them. Conditions are the big one here for me. There aren't a ton of them in the game, but when they do show up they're usually nasty, and you need to plan for them (like Sacked).

Conflict is interesting because it is broken up into two phases, each of which focuses almost entirely on a separate element. The first part is almost all locations, and the second is dealing with the trolls. So your deck not only has to have ways to handle each, it has to be adept at switching between them when necessary. Answer how you handle each, and you'll be in good shape.

I used an Aragorn/Gimli/Legolas/Eagles deck to beat it. My answer to the trolls was to get Gimli beat up with Citadel plate, he can easily end up one-shotting Trolls once he does. There's enough to kill that Legolas helps with location control, and you can control that do you don't progress too much. Vassal of the Windlord helps with the offense, Winged Guardian makes good blockers, and if you can get Eagles of the Misty Mountains up they'll build up quickly. The Gandalf/Sneak Attack combo is great, and Leadership lets you get Grimbeorn the Old easily (if he shows up). A few Feints and Quick Strikes to round out the combat control, and it's done.

The real key is to manage your questing so you stay on Stage 1 until you're ready, but are below the troll engagement value when you progress. That's critical - if you get dog-piled, you're doomed. I don't think that's quite as easy as Seastan makes it sound to hold for the entire deck draw, and I don't think you need to have your entire deck (this seems to be the goal for a lot of Lore builds, for some reason, but I tend to think it's excessive)... but that's broadly what you have to do. Build up on Stage 1, hold there until you're ready, and then start smashing trolls in the face.