I love the components and theme of this expansion, but I found the new mechanics uselessly complicated, especially the Dragon Shards' one.
What if players in every region can choose to draw a Dragon Shard instead of Adventure Cards (ex. Draw 1 Dragon Shard or 1 Adventure Card in the Woods; 2 Dragon Shards or 2 Adventure Cards in the Ruins)? Then, if the player ecounters a Dragon Shard wich represents a Dragon Lord, he must draw a card from that Dragon Lord's deck: if it's an Enemy and he defeat it, the player gains a Dragon Shard, but if he lose the fight put that Dragon Shard on the Dragon Lord's card; if he ecounters anything but an Enemy, he resolve the card then gain the Dragon Shard too.
Players can discard how many Dragon Shards they wish from their pool in a fight with an Enemy from the specific Dragon Lord's deck for a +1 bonus.
When a Dragon Lord gains the 3rd Dragon Shard, discard all of them and place the Crown on him.
What do you think about? What's the weakness of that variant? How can be improved?
Thanks.