OT: Star Wars Uprising?

By whafrog, in Star Wars: Edge of the Empire RPG

Anybody playing this game?

I heard it covered the period post E6 in the Anoat sector so I checked it out. Not quite what I expected, and unfortunately it's triggering all that addictive "gather loot, craft items" behaviour that kept me playing Diablo2 far too long.

Anyway, it's very "Edge-y" in the setting, and though the maps get repetitive after a while, the backgrounds and settings are very well done, especially the planet Anoat. I have to figure out how to get screenshots for my campaign.

I am playing it. I like it. Level 26 and almost done Hoth story missions. Anoat is next. Apparently an update is expected soon that will open up Bespin and increase level cap past level 40. .

Edited by Toqtamish

I have tons of work this days and I left the game but, I was level 37. I love that game :D The story is pretty interesting and I like the characters and the ambientation.

I'm still playing it, but on a rather casual basis. Usually no more than a couple hours a day, split up throughout the day.

At it's heart, Uprising is a Diablo clone, with the various "missions" being fairly simple dungeon crawls and generally centered around loot-farming, be it new/better weapons and armor, the materials needed to upgrade said weapons and armor, or simply the money to afford making those upgrades. There is a side element of you being able to assemble a crew of NPCs that you can send on side mission to farm gear, materials, faction reputation, and money. Plot/story is nothing original or really all that enthralling; you're pretty much a freelance "muscle for hire" running jobs for various faction leaders as part of some grand scheme that one NPC to whom you're indebted has cooked up.

it is a freemium game, but thus far you can get by pretty well without having to pay a penny. You won't have anything resembling uber-gear until a whole lot later in the game if you don't pay, but the game also won't have cost you anything but the time spent playing it.

Played it for about a day. Lost interest rather quickly. Few games hold my interest for long. CoH was one of the few. Played the base building Star Wars game for a bit.

I played it for a couple of days. IMO, there’s too much grinding in some ways, but then there are arbitrary gates that can easily prevent you from doing the grinding that would actually result in real XP progress.

All solvable with a suitable application of enough money, of course.

I stopped playing when I was locked at level 20 and couldn’t do any more jobs that would get me any XP, and the next storyline item required that I be at level 21.

The way I describe it these days is as a “Boring grindfest with a light coating of somewhat Star Wars-y flavor on the very top”.

Yeah, the XP missions generally being limited to once or twice per day can be a tad frustrating, but at the same time I think that's in place not only to encourage folks to do the repeatable crafting material runs, but also so they don't wind up facing missions with underleveled gear. I've gotten towards the end-game (I think), and while capped at level 40, a lot of my gear was sub-par (I tend to have rotten luck with random loot drops in video games), being mostly 3-star gear when most folks in that level range were rocking 4-star or 5-star gear. And some of those end run missions were extremely tough because of how crappy my gear was.

But yeah, I can see the point of the game getting boring pretty quickly, especially as after you've run enough missions on a single planet, you can start recognizing the dungeon layouts and anticipate where the enemies will enter the screen from. Plus, the material grinding can be just as boring as XP-farming in more traditional video game RPGs.

Yeah, all of the above :) Unfortunately I'm a sucker for these skinner-box games. Just as I got frustrated at level 20 I read some guides and there is a "grind strategy": basically you stop all story missions and only do other missions until you can return to the story at the top tier. So if you grind the right planets in the right order you get incremental gear enhancements (aka, rat presses button, gets food), which let you do higher tier missions, which are tougher so you need better gear, etc etc.

At this point I'm level 40 with half-purple gear but have only just got to Hoth in the story...but at this point I'm sorely tempted to toss all caution aside, finish the story and be done with it.

Really I just like the maps and the flavour of the setting.

I'm playing it too. Just a mission or two every day, plus sending my minions companions out on crew missions. I haven't joined any cartels, since those guys seem to take it waaaaaaay more seriously than I am, plus mostly expects people to have several hours of every day to sink into it.

But yeah, it's good fun. I like to experiment with different abilities and weapon styles just to see what plays best. Right now there's a sector battle going on, so I'm a bit more active than most days.

I'm playing it but I find it too repetitive. I've got hopes it'll pan out to something a lot better and more fun than it is atm.

It has taught me something, though. Slap a Star Wars skin on it and add some John Williams music and I'm pretty sure I'd play ET on my Atari 2600...

I suck and get frustrated with video games. So I stick with table top RPG and limit that geek to Star Wars

I'm enjoying it so far. Casual play, do my credit runs and asssult missions plus opportunity for upgrades and send my crew out.

Things i have learned from the game that apply to the tabletop:

The mission system is a great method to get players loot without them looting every enemy they face. I'm running an age of rebellion game, with a group that has a base, and sending out crew to do missions is a great hook. The crew can die, but the players can get money, weapons, etc.

Hopefully will make the players want to recruit some better minions.

Only thing that matters is Player Rating. Everything is so easy, your other stats don't matter.

Grind the repeatable desh missions over and over. If you need credits, sell the desh. If you need desh, keep it. Max out the level of all your gear to get a higher player rating. Do missions at higher thresholds with your better rating to get better loot. Rinse and repeat. Avoid Story missions until you can do the highest possible tier in order to get the best loot.

Over and over. It was such a battery hog I gave up after like 3 days.

I've been tempted to stat up a Ro Hypa (the drake-thing on Mataou) for my next session. Lots of soak. Doesn't do a lot of damage, but a bite will Burn and slow (e.g.: take Strain to do maneuvers for a turn or two) and it has a nice area attack with blast and burn.