Tips for less maneuverable ships?

By FlightyBombJack, in X-Wing

I figure the point of the slower ships is that, well they are easier to attack due to their lower speed and bad agility die. I am thinking about things like the Y-wing, B-wing, and Hawk. Not the large ships, which I find can pretty easily outrun guys when needed too. But the smaller ships that are kinda sluggish, I am never entirely sure what to do with them. Most of the time I just have to either try to psyche the other guy out or force him to over run my ship. I am not sure what the best way to handle the more sluggish ships in the game is. Anyone have suggestions on these things?

You have to fly your other ships slower so you stay in formation most of the time.

Hawks can take Nien Numb to make his 4 straight green.

A single Y-wing can go with R7-T1 to get the Boost, which helps.

Most of the time with B-wings, I see almost all B-wings. They fly together in formation and can all turn together well enough.

Strength in numbers. Your slower ships generally want to keep together to provide overlapping arcs, and to punish enemy ships for approaching. The trick is learning when to point where, and how to exploit the advantages of slow speed. Slow-rolling with 4 B-Wings is kind of the archetype here.

The Y-Wing and the HWK use their Turret upgrades so they don't follow the same rules. Your effective range determines where you should be flying, and most of the time if you can you'll want to fly past or perpendicular to your opponent, shooting when they can't. Your manoeuvre dial isn't your strength, but it isn't really going to handicap you either.

Obstacles help even the odds a bit esp if you got broll

Y and B wing have Kturns and slow moving is not bad if you have ranged weapons.

Turrets help as well as the Astromechs.

HWks are tough for me with no Kturns but I have had some success with Torkhil. Being able to make an opponent fire last.

2 ways I like, fly slow in a W formation where ships in the rear cover the ones in the front, or fly a maneuverable "tail back" to guard the line.

I also like the dragnet approach, where you spread out but then fly to converge on the enemy, its difficult to avoid all those arcs. On the other hand, they may break through your net or hit one end, so timing is important.

Either way, I generally find going slow to be a good thing, especially early.

My favorite list is two btl ywings with ions and R2, a stress Bwing and rookie with R3A2. I generally fly in a tight block with Ys up front and B right behind, using broll to reposition as needed. I like to use the X for flanking: denial or pressing.

Stay close and fly well. The slower you go the more chances your opponent flubbs his fancy approach and gets punished.