Just played a 400 point game against two ISD's and a bunch of squadrons. I had Independence + boosted comms, an AF, a CR90a, 4 B-wings, 2 X-wings, and an A-wing.
I got off exactly one squadron command off with Independence, on turn one. The rest of the game she nav spammed to use engine techs and get behind the ISD's. But that one command allowed the Bwings to get into the fight, be in position to be overlapped by the ISD's, and strip the shields completely off one of the ISD's, before they were destroyed by accurate AA fire and TIEs.
I ended the game winning 8-2, and the early B-wing contribution really set the stage for my taking down an ISD on turn 6. It also kept his fighters off my ships (he had a small Rhymerball).
I am a huge fan, and will be practicing with this combination more. Woe to anyone who doesn't take a decent fighter screen in wave 2, what with all the boosted comms around!