Dials and bases and a third thing, Oh My!

By Punning Pundit, in X-Wing

At this point, I've stopped unbagging the stands and keep them in a separate ziploc bag. You never know when one's going to break, or when the need to experiment with basing (e.g., with magnets) will come on, and it's nice to know you've got some spares. Ditto with excess cardboard. Also handy if a buddy loses something, and needs a replacement.

Maybe we should put a little ashtray in all the LGS "need a focus, take a focus" or something like that. Or, we could panel a room in focus tokens......

I tend to leave my ships on their bases, so I don't exactly have spares, I have 1 ship for each base, and one base for each ship.

I'm glad they are selling spares, now I hope they sell spare epic stands for my large base ships, as they are so much better than the flimsy pegs they come with

I'm doubtful you'll find support. I love that FFG includes everything you need to run the ship. All of my extras (my many many extras) go in my old tackle box I used when I was foolish enough to believe I'd never own more than 15 or so ships.

You fellas should stop saying every ship comes with everything you need to run it. You're making the TIE/Punisher self-conscious...

A man's (woman's) worth is determined by the number of focus tokens they own.

This once again proves why HWK-290s are the greatest ship in this game.

Throw things...

... Away?

Huh?

Well to say that there is no secondary market is kind of a misnomer. If you take a look at the prize support provides quite a substantial secondary market. Also with the limited supplies of acrylic tokens generates demand for 3rd part products to make maneuver templates and tokens that are compatible with FFG games and products.

Now on for the dials and bases and other peripherals that FFG release with their products is sort of new. However this has a two fold function.

  1. It relieves the customer service department with providing customers the ability to replace common components on their own.
  2. It gives customers the ability to modify their purchases to fit their preferred aesthetics for little additional money.

You hear all about pro-consumer and anti-consumer decisions, and I believe this is very much on the side of pro-consumer. Now I don't say everything that FFG does is pro-consumer (I still consider everything with the Ep VII Core Set launch very much an anti-consumer move) but this clearly is as it gives consumers options available to them, and their policies are such that they don't throw a stranglehold over their products like other companies do by banning all 3rd party applications and products. This gives options to customers and these are options that many customers would want.

Now I know the concerns are that FFG will no longer give us bases and pegs when they can sell them to us or the quality of the components will be low to the point where customers are forced to buy the new peripheral components. There has been discrepancies with much of the bases and that variance can be understandable especially with the manufacture change and everything. Still the packs will include everything you need to field that ship to include the plastic bases and pegs, as well as the cardboard punch outs. The expansion packs will remain self sufficient with the latest core set as always for those that don't have or don't want to spend the money to get the peripherals.

As for saving costs on excluding those from the expansions packs. If you look on the thread about expensive ship You will find that for the pricing of the expansion pack it is based on the model alone and all the cards, packaging, punch-outs and everything else doesn't compute to the cost of the expansion pack. So removing such items won't make the ship any cheaper. The secondary market value of say additional upgrade cards is merely the demand off of an E-bay auction, it will go up and down but never out of control expensive. People would rather buy the product the item comes in if it gets over or even close to the original product price.

Edited by Marinealver

The third thing will be little tiny party hats.

I have a bag almost as large as my face full of shield tokens. The last thing I need is more of these bits.

I agree, I wish they did what they did for Wings of War and just made an accessories kit and excluded that cruft from the blisters.

Edited by s1n

A complex problem with a simple solution.

Put the excess bits in the bin.

Ya, I am so confused by this topic. Do people not know how to, like, throw things away they don't need? OP literally said the benefit is he would have less clutter. You know another easy way to have less clutter? Do less cluttering.

I think premium tokens would be a nice thing to have. I think there are enough third party people making them that the market is served well enough though.

How 'bout you just throw out the cardboard and stop your jibber jabbin' 'bout your first world problems?

I throw away any shield tokens I won't realistically need: Dice are much more elegent option anyways, less clunky to shift around

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To be honest it really doesn't bother me. I go around with one of those screw organisers from a DIY shop, each pocket full to the brim with tokens or dice. The stuff I'm not using sits in the two core set boxes on a shelf somewhere.

I stand by my point though that if the expansions stopped including them and you had to buy them separately it would be prohibitive to new players. The things that drew me to X-wing in the first place, other than the pre painted models and the Star Wars setting, was the balanced and well written rule set and the fact that unlike GW when I buy a model everything I need to play that model is in the box.

I stand by my point though that if the expansions stopped including them and you had to buy them separately it would be prohibitive to new players. The things that drew me to X-wing in the first place, other than the pre painted models and the Star Wars setting, was the balanced and well written rule set and the fact that unlike GW when I buy a model everything I need to play that model is in the box.

this is a valid point, however, most of this stuff could have been provided in the starter set in sufficient quantities to cover any reasonable squad and then the expansions would have had much more room for other stuff. Seriously, if the starter set had included 6 focus tokens, 6 evade tokens, 6 TL pairs, a dozen stress tokens and 20 shield tokens; there wouldn't be a need for every expansion to include more of those things.

I wonder if the release of these dials isn't also a precursor to a second edition down the line.

The changeability of the dials would make it easier to provide upgrade packs from first to second edition should that (hypothetical) edition fix what to me is the biggest shortcoming of the current game: the lack of 4 and 5 speed bank and turn templates.

Because those did not exist in the core set they could not design A-Wings and Interceptors with their true speed potential, with lumbering Y-Wings and Bombers capable of the same speeds.

A second edition could fix that with new dials being distributed through upgrade packs to make use of the opened up maneuvering design space.

Hmm I'm not sure, it probably won't be anytime soon with the new core only just being launched. I would guess that the earliest we will see a new edition is after the new trilogy is complete. At that point FFG may well be running out of ships for expansions, to keep the game going we might need a change up but I can't imagine it will be popular.

Let's hope FFG can come up with a better way of rejuvenating the game before then.

I wonder if the release of these dials isn't also a precursor to a second edition down the line.

The changeability of the dials would make it easier to provide upgrade packs from first to second edition should that (hypothetical) edition fix what to me is the biggest shortcoming of the current game: the lack of 4 and 5 speed bank and turn templates.

Because those did not exist in the core set they could not design A-Wings and Interceptors with their true speed potential, with lumbering Y-Wings and Bombers capable of the same speeds.

A second edition could fix that with new dials being distributed through upgrade packs to make use of the opened up maneuvering design space.

The number 1 thing I'd want in a second edition: Edit page 4 thusly:

3. Perform Action: The ship may perform one

action.

  • Once per round, after you perform an action, you may perform 1 free action. Then receive 1 stress token.
  • If a player has multiple ships with the same pilot skill value, he can activate them in any order.
  • If both players have ships with the same pilot skill value, the player with initiative activates all of his ships first.
  • A stressed ship cannot execute red maneuvers or perform actions. If a stressed ship reveals a red maneuver, the opposing player chooses any non-red maneuver on that ship’s dial for that ship to execute.
  • When an ability instructs a ship to execute a specific maneuver, it resolves only the “Execute Maneuver” step.
  • Each ship becomes the active ship only once during this phase.
  • When a ship executes a maneuver, it is picked up from its starting position and placed in its final position. The full width of the ship’s base is ignored except in its starting and final positions.
  • If a ship does not reveal a maneuver dial when it becomes the active ship during this phase, such as due to the effect of being ionized, it does not trigger any abilities related to maneuver dials.
not

Well, the game is three to four years old and they are running into design limitations.

Another tiny change (that will cause an uproar if actually pushed through) I'd like to see is the range bonuses and secondary weapons rule. I'd only want to forgo the range bonuses on ordnance, not on cannons. It makes no sense that a regular laser is less accurate at range 3 while a turret has no problems, or a Mangler.

Missiles and Torpedoes, sure, they have guidance built in.

But that would be cause for pitchforks and torches :D

You say you're willing to pay the same price for less stuff (expansions without tokens and such) in order to reduce clutter, but you can have have the exact same effect at the exact same cost simply by throwing some stuff away. If you don't want the tokens that come in a pack, just toss them.

AGOT LCG lasted 7-8 years before a needed revision. We are no where near that point in this game. There are very telling signs that a new edition is on the way. None of which has happened.