so I'm about to enter my first real epic game in a few hours here, and I want to make sure I am clear on a few things, especially rules that have changed since the beginning of Epic:
It used to be that huge ships started with no energy, but now they start with full energy and all their upgrades at full energy, right?
I thought I remember seeing that they changed the wording on turbolasers so instead of doubling the defender's agility you give them +1 green die, but I can't find that anywhere so I guess I'm mistaken. I think maybe I got it mixed up with primary huge ship weapons. They used to add 1 green die to the defender at range 3, +2D at range 4, and +3D at 5, but now it's just a flat +1D at anything range 3 or higher, right?
Huge secondary weapons (quad lasers, turbolasers, etc) still do no add any range bonuses, right?
Vader (crew) on the raider- when he damages his own ship the ship can choose to take it in either fore or aft section, right? Likewise, Mara Jade stresses at range 1 from the entire ship, not just range 1 from the aft section, right?
Any other commonly overlooked rules/scenarios that I should be aware of?