Hi everyone,
New to the site and to Fantasy Flight games generally. (I've played a few first edition 40K games before.)
I'm strongly considering picking up one or all of the Star Wars games to try with my pen and paper group, but I wanted to chat with some folks on the boards before proceeding. I have some questions for you and I hope you don't mind my ignorance!
1. What is the legacy effect of the re-canonization of Star Wars on the RPGs? Is the RPG series effectively on hold until the IP rebrands and figures itself out, or is the RPG effectively going to keep operating within the outdated continuum for the foreseeable future?
2. How essential is a deep knowledge of Star Wars IP to a successful or fun campaign? Myself and probably 2 of the group are somewhere in the "intermediate" range of lore and knowledge, but the others will be "only seen the movies" types. I know this is generally a problem with outside-IP games, but is it a problem in this one more so than in others?
3. My group and I are all older (well, ages 35-45) and we do tend to enjoy a playstyle that tends a little less towards combat and more towards conversation, problem solving, discussion, etc. How good is FF's Star Wars system for non-combat activities? I'm definitely not looking for a combat simulator trussed up as an RPG (like with D&D). I'm intrigued by the unique dice system with Star Wars and am wondering how this facilitates this process.
Thanks guys, I look forward to reading through the forums.