Free upgrades for fun

By EbongHawk, in X-Wing

Had a fun thought. If upgrades all cost 0 but were all unique what 100pt list would you run. I will update after I've thought one up I am working over the ideas still and don't want to post like 50.

EDIT: Doesn't have to be exactly 100 and Chardaan doesn't count points down.

EDIT 2: Haha all unique upgrades is tougher than I thought. Her is what I came up with:

Vader

Predator/Prockets/Sheild Upgrade/TIE X1 Title/ ATC

Soontir Fel

Push the limit/Autothrusters/Royal Gaurd/Stealth Device

Omicron Group

HLC/Fire Control system/Anti pursuit laser/Palpatine/ST-321

Black Eight Squadron

Extra Munitions/Advanced Proton torps/Homing missiles/cluster missiles/proximity mines/cluster mines/enhanced scopes/ twin ion engine

...so much stuff

Edited by EbongHawk

TIE Punishers or K-wings... loaded for bear. with as much ammo i can carry.

at least one anyway, I'd probably go redline or deathrain with a super-soontir or vader with them. Shuttle with palpy.

For Rebs. Miranda loaded with everything, next to biggs/stealthdevice/agilr2 and probably an ORS with that one kind of jammer to give biggs another dice.

Edited by DariusAPB

5x Cartel Marauders:

Glitterstim+Cluster+Shield

Inertial Dampeners+Adv.Homing+Engine Upgrade

Deadman's Switch+Ion Pulse Missiles+Munitions Failsafe

Feed Back Array+Assault Missiles+Hull Upgrade

Hotshot Blaster+Prockets+Stealth Device

Each ship has its own role, and there is plenty of aoe and guaranteed damage to go around.

For Rebels

Horton Salm-Proton Torps, Extra Munitions, TLT, R2 Engine Upgrade

Keyan-Opportunist, HLC, APTs, Sensor Jammer, Dash Rendar

Wes-VI, BB-8(maybe R2D2), Plasma Torpedoes, Shield Upgrade

Blount-Crack Shot, AHMs, Hull Upgrade

For Imperials

Rexlar Brath-Lone Wolf (or Predator), HLC, Shield Upgrafe

Soontir Fel-PTL, Royal Guard, Auto Thrusters, Stealth Device

Vader-Outmaneuver, X1, ATC, Engine Upgrade, Proton Rockets (Maybe Homing Missiles though and pass Proton Rockets to Rexlar) With a 7pt Bid lol

The Rebels is all about taking 2 heavy hitters that are "too expensive" normally and tacking on a way to make them work (and Blount is just for Funsies to possibly wreck any Tricked out Phantoms day)

Imperials are much more fun I could fly my 3 favorite Pilots(and Ships) together and give them their toys I feel the 7pt bid is nice so I can always move last

Chirpy Kirky

Fun combo I've used..

Lone Wolf + Flight Instructor.

Reroll a blank and an eyeball on defense.

Here's a 171-point Fel/Echo/Omicron Group/Cutlass Squadron:

Soontir Fel (27)

Push the Limit (3)

Autothrusters (2)

Stealth Device (3)

Royal Guard TIE (0)

"Echo" (30)

Veteran Instincts (1)

Sensor Jammer (4)

Recon Specialist (3)

Advanced Cloaking Device (4)

Omicron Group Pilot (21)

Fire-Control System (2)

Heavy Laser Cannon (7)

Emperor Palpatine (8)

Shield Upgrade (4)

ST-321 (3)

Cutlass Squadron Pilot (21)

Accuracy Corrector (3)

Proton Torpedoes (4)

Extra Munitions (2)

Cluster Missiles (4)

Assault Missiles (5)

Conner Net (4)

Proton Bombs (5)

Twin Ion Engine Mk. II (1)

Total: 171

View in Yet Another Squad Builder

Edited by Vorpal Sword

Whisper

Vi

Gunner

FCS

ACD

Brath

PTL

HLC

PRockets

MK2

Echo

Decoy

Captive

Sensor Jammer

Stygium Particle

Chirpy Kirky

Yup, I could finally run my longed for Double Decimators list!

(I mean, yeah in Epic I could run it now, and you can run 2 in 100pt, but one basically is naked but....) Oh, the crying if you could actually field Chirpy and Kinkirk together. It's like Reece's Peanut Butter Cups or something...

Yup, I could finally run my longed for Double Decimators list!

(I mean, yeah in Epic I could run it now, and you can run 2 in 100pt, but one basically is naked but....) Oh, the crying if you could actually field Chirpy and Kinkirk together. It's like Reece's Peanut Butter Cups or something...

Plus, one of them gets a free Palpatine.

Kavil + R4 Agromech + Blaster Turret + Predator + Bomb Loadout + Connor Net + Extra Munitions + Engine Upgrade

Drea + Unhinged Astromech + Ion Cannon Turret + Hull Upgrade + Ion Torpedoes + Advanced Proton Torpedoes

Talonbane + Opportunist + Advanced Homing Missiles + Shield Upgrade + Glitterstim

Graz + Homing Missiles + Experimental Interface + Cloaking Device

43+42+41+35=161

Juno + TIE/X1 + Advanced Sensors + Veteran Instincts + Engine Upgrade + Proton Rockets

Fel + Marksmanship + Royal Guard TIE + Autothrusters + Experimental Interface

Gamma Squadron Pilot + Proton Torpedoes + Ion Torpedoes + Advanced Homing Missiles + Assault Missiles + Cluster Mines + Shield Upgrade

"Deathrain" + Sensor Jammer + Extra Munitions + Flechette Torpedoes + Concussion Missiles + Ion Pulse Missiles + Connor Net + Proximity Mines + Hull Upgrade

36+35+43+51=165

Tycho + A-Wing Test Pilot + Push the Limit + Daredevil + Experimental Interface + Proton Rockets

Keyan + Advanced Sensors + Stay On Target + Flechette Torpedoes + Advanced Proton Torpedoes + Mangler Cannon + B-Wing/E2 + Intelligence Agent

Horton + BTL-A4 Y-Wing + Twin Laser Turret + R2-D6 + Marksmanship + Bomb Loadout + Extra Munitions + Cluster Mines + Engine Upgrade

Green Squadron Pilot + Advanced Homing Missiles + Lightning Reflexes + Stealth Device

38+48+45+26=157