Hello all I've already had a practice session with my group to get them introduced to the rules. They love the game and its mechanics. This was two weeks ago. It seems whenever I'm free they got something they cannot miss and when I have something they have all the time in the world. We are finally getting plans finalized for Sunday, but I only know of about 3 ppl that are for sure in and there might be a fourth I'm not sure, but I want advice from you guys in the next bit.
In order to balance the group, I wanted to craft a default character or two that new players can use and swap out if others are not free or if new ppl want to try out the game (for the purpose of getting enough committed people to make this group work). My question is what kind of characters should they be? Hired Guns? Explorers? I just want a character or two premade so people can come in at any time without the commitment of making their own (at least until they want to make their own).
The committed players in the group are a Performer with skill in melee combat as well as Presence, a Pilot that can fly really well and has Cunning, and a Technician that has ranks in Ranged Heavy to be able to fix stuff and fight. There is someone who wants to be an assassin but he hasn't been getting back to me on anything.
If you have any advice in general on how to get this group more efficient, but more importantly what kind of character should I make to balance to the current players' loadout.
Any help would be appreciated, I haven't had to deal with something quite like this before.