I'm a pretty serious X-Wing player who has gotten deep into the strategy side of the game. I'm competitive, but mostly in a "Huh, I wonder if this weird list can work" sort of way, rather than a "must win" mentality. Recently, I've even been playing the Heroes of the Autri Cluster co-op campaign solo, simulating three players and running all the ships myself. X-Wing, to me, is most appealing as an intellectual challenge crossed with the whizz-bang-zoom of getting to fly awesome spaceships around my gaming table.
Just today, however, my partner has for the first time expressed interest in trying to learn the game. That's awesome! But it presents a dilemma - we have totally different gamer styles. My partner mostly plays games for the social and story aspects. They love hearing about a character's backstory, seeing pretty art on cards, and creating a narrative together in a cooperative game. To make things even harder for us, they're more of a Star Trek fan than a Star Wars fan (yeah, yeah, blasphemy, I know).
How can I modify and/or present X-Wing miniatures in a way that will most appeal to my partner? I can definitely accept that it might just not be their type of game, and that's ok! But I'd love to maximize the chances that this could become a game we can both enjoy together.
I'm definitely planning to use the Aturi Cluster co-op campaign as a starting point. Using call signs and having the narrative of each mission be unique will help a lot. Obviously, though, the campaign isn't nearly as story-driven as other games like Mice and Mystics or D&D, so I'm wondering what else I can do to spice it up and grab my partner's interest.
For those of you out there who are social and/or narrative gamers, how do you bring out those aspects in X-Wing? Do you invent backstories for your pilots and squads? Or do you focus more on flying characters you recognize from the books and movies? Etc. Etc.
Anywho, thanks for reading. Any and all thoughts are appreciated!