[PREDICTIONS] Wave 9 (FA spoiler alert)

By patox, in X-Wing

The Crusader Corvette is just way more likely.

It's a way to tie the much needed Zann Consortium into the game. I hate the ZC lore-wise but Scum needs it extremely badly. Skipray Blastboats, Tyber Zann, Urai Fenn, Buzz Droids for illicit slots, way too cool to pass up on this stuff.

the marauder Corvette is fairly massive though at 195 meters long so it might be too big. plus it's basically a pocket cruiser.. loaded down with tons of firepower and even a flight deck for a squadron of fighters.

Edited by mithril2098

Basically, if I ever flew it in a game, I want it in this game.

TIE Aggressor

TIE Avenger

TIE Hunter

TIE Oppressor

Assault Gunboat

Missile Boat

I'd be all about the TIE Avenger finally making it into the game. Of all the non-movie TIEs, it's by far the best looking one. Unlike the rather bizarre and impractical design of Defender, it actually looked like a logical progression of the TIE line based on the movie-canon fighters. With something like a 3/3/3/2 stat line, TL/Focus/Evade/Barrel Roll with Missiles and System upgrades it would be a decent reflection of its performance from the X-WIng and TIE Fighter games.

Needs Boost. It's basically an Advanced Interceptor.

Edited by DarthEnderX

the marauder Corvette is fairly massive though at 195 meters long so it might be too big. plus it's basically a pocket cruiser.. loaded down with tons of firepower and even a flight deck for a squadron of fighters.

It is still in the corvette size bracket, and most of the ships confirmed to be too big are frigate size or larger /i believe.

Marauder Corvette for Scum? Heresy! That ship will be the first Huge ship for the new CorSec faction, obviously!

Even if Corsec becomes a faction why would they use a non-Corellian corvette design? AFAIK there are no sources showing Corsec using Marauders.

The Marauder definitely isn't going to happen.

Mando%2BEpic%2BShips%2BScale.png

Boss has the right idea.

:D :lol: :)

Actually, for Scum, i'd say the best choice for a big ship is the Action IV transport.

it's 125 meters so the same size as the CR90 Corvette. and it has a bunch of variants in the setting.

the Wilde karrde for example is an armed version used by Talon Karrde as his personal vessel.

and you have the Interceptor IV variant, which refit it with Turbolasers and Torpedoes to turn it into a Frigate.

http://starwars.wikia.com/wiki/Action_VI_transport
http://starwars.wikia.com/wiki/Interceptor-class_frigate/Legends

this is a much more "scum" vessel because it's a smugglers/criminal's used ship, and its variety of versions in the setting means flexible use. the basic model can make use of the Cargo stuff from the GR-75. some of the named versions add various weapons options like turrets or munitions. and the Interceptor IV variant makes it an armed warship that could hope to stand up to the corvette or raider.

Honestly I think we will get a new YT-1300 with Ray and the pilot of the falcon, with rectangle radar dish.

I am pretty sure we will get a TIE Special Forces (or what ever it is called).

After that (maybe not the next wave but about a year from now) We will get a new X-wing released wtih the Rouge One movie. Get pilot cards for all the characters from next year's movie, and maybe a rouge squadron title. I really expect a new X-wing title as a fix for the iconinc ship the game is named after.

Other than those I think our other ships will probably come from the Rebels TV Show. I don't think Disney is going to disavow all the EU ships we already have, but they will do everything they can to promote the ships from their movies and TV shows.

.

Marauder Corvette for Scum? Heresy! That ship will be the first Huge ship for the new CorSec faction, obviously!

Even if Corsec becomes a faction why would they use a non-Corellian corvette design? AFAIK there are no sources showing Corsec using Marauders.

My apologies, I meant the Corporate Sector Authority. Always get those two mixed up.

Actually, for Scum, i'd say the best choice for a big ship is the Action IV transport.

it's 125 meters so the same size as the CR90 Corvette. and it has a bunch of variants in the setting.

the Wilde karrde for example is an armed version used by Talon Karrde as his personal vessel.

and you have the Interceptor IV variant, which refit it with Turbolasers and Torpedoes to turn it into a Frigate.

http://starwars.wikia.com/wiki/Action_VI_transport

http://starwars.wikia.com/wiki/Interceptor-class_frigate/Legends

this is a much more "scum" vessel because it's a smugglers/criminal's used ship, and its variety of versions in the setting means flexible use. the basic model can make use of the Cargo stuff from the GR-75. some of the named versions add various weapons options like turrets or munitions. and the Interceptor IV variant makes it an armed warship that could hope to stand up to the corvette or raider.

That would make a ton of sense for the "large" scum huge, with the Minstrel class yacht as the "small" scum huge.

With the Action/Interceptor, you could do plenty of scum crew cards- Talon Karrde, Aves (huge only), Mara Jade, Tyber Zann (huge only) Urai Fenn.

Buzz droids would be a cool new bomb/mine token

Give it a base attack in the front section, and make the Interceptor Frigate a non-unique title that adds a missile and torpedo slot. Maybe make "long range concussion missile/proton torpedo" weapons that use energy instead of discarding.

Have the Minstrel focus on the Hutts and Scyk. Jabba crew, Star Jewel and Dragon Pearl titles.

The Star Jewel is bigger than the Wild Karrde (160m vs. 125), so it would likely be the other way around. It also has twice the guns.

As the two most iconic big Scum ships (and for those that say the Jewel isn't, it's basically the sail barge in space, so I'd say that counts) it isn't unlikely we'll get both...

The Huge wave isn't going to be for another six months at least though...

Edited by GreatMazinkaiser

Given the Imperial Assault Carrier was produced at 1/270 scale, it's still a possibility that we get a SoroSuub Personal Luxury Yacht 3000 as a Scum Epic ship. 50 meters long, and it's made lots of EU appearances, including Galaxies, and there's lots of potential crew, pilots and titles available for that one.

http://www.starwars.com/databank/zygerrian-slave-ship

I would like to see this ship.

Scum, no hardpoint in scale to fighters model.

Ship ability: you may discard a crew card and assign a stress token to a number of ships at range 1 equal to the crew upgrade cost

Couple unique cards:

Zygerrian Slavers

Team upgrade

Scum only

6 points

You may equip (single icon crew) upgrades from any faction

Modification:

Converted fighter bay

Remove # of crew icons to instead dock up to two fighters. They must be the same type.

I'd be all about the TIE Avenger finally making it into the game. Of all the non-movie TIEs, it's by far the best looking one. Unlike the rather bizarre and impractical design of Defender, it actually looked like a logical progression of the TIE line based on the movie-canon fighters. With something like a 3/3/3/2 stat line, TL/Focus/Evade/Barrel Roll with Missiles and System upgrades it would be a decent reflection of its performance from the X-WIng and TIE Fighter games.

Needs Boost. It's basically an Advanced Interceptor.

The problem is, the X-Wing game has an artificial limitation of 4 abilities per ship because of their font sizes and design.

Without missiles, it will feel unfaithful to the original, which means it needs Target Lock. Focus is pretty much standard. That leaves two spots to fit the three "classic" TIE abilities of Evade, Barrel Roll and Boost.

Should have had this before the Phantom. However, it's place in the lineup now is getting smaller. It's basicly an Interceptor + an Advanced. Moves like the Interceptor with shields and a missile from the Advanced. Costs more than either but not as much as a Defenfer. And now we have the Advanced Proto thrown in.

I've never been too terribly worried about what a model's "place" in a product line is. It's really only a question of "how many of these can we sell" that makes it either an attractive or unattractive option. But that's a business concern for Fantasy Flight Games, not really a relevant talking point for players. With a balanced point cost, it would simply be a question of player preference and local meta that determined its value in a list. Variety is almost always going to be to the benefit of the player base.

Admittedly, I play with a small, carefully curated group and we aren't as influenced by the tournament meta in how we play because nobody is competitive, we just like playing Star Wars. But when I look at the Defender or Punisher, I think "Wow, that thing is kind of ridiculous looking. I'd probably not want to play with it or buy one." I never bought Imperial Aces simply because I dislike the red Interceptor and I just can't be bothered to repaint it (the inclusion of a red Defender is likely to preclude me ever buying the new Veterans pack either). But I look at a design like the Avenger and I think "Wow, that's cool like the Advanced, only not as undergunned and difficult to justify in a list."

I mean, if we were truly concerned with the "place" of ships in the game, FFG could have stopped making new products a long time ago. The tournament meta has pretty much locked down the most consistent top performers in each class.

The problem is, the X-Wing game has an artificial limitation of 4 abilities per ship because of their font sizes and design.

I don't see it as an issue. The cards change their font sizes all the time when they get too long for the cards. I don't see why the icons would be any different.

Here's my final guess. I know some of this is wild specualtion.I wanna see how much I get wrong when FFG announces it in the coming weeks/months. :)

FIRST ORDER:

TIE/sf with Rear Fire Arc

System, Tech, Crew, Missle.

New cards: SpForces Title, Imperial Only Crew, MagPulse Missle

&

Upsilon-Class Shuttle

System, Cannon, Tech, Crewx3

New cards: Shuttle Title, Phasma Crew, Kylo Crew

REBEL/RESISTANCE

Wookiee Gunship

System, Torpedox2, Crewx2

New: Title, crew, wookiee warhead

&

Resistance Transport w/Rear Fire Arc

Missle, Torpedo, Crewx3

New: Leia crew, Resistance Only crew,

SCUM:

"Shadow Caster"

Turret, Cannon, Torpedo, Bomb, Crew, Iliicit.

New: Black Sun crew, Illicitx3

&

Jabba's "Star Jewel" (Epic)

Dock/Deploy rules for M3-A and Z-95s.

Alternate paint Scyk fighter.

New; Scyk Fix, Repurpose GR-75.

EDIT: Now I think we're gonna get Poe's 'Black One' T-70 (or atleast a title upgrade)... after reading the FA Visual Dictionary. It states that it is a customized fighter with "ferroshpere" paint that interfers with enemy sensors. And BB-8 considers it to be the smoothest of Poe's ships. I really want a Black One/Meillennium Falcon "Heroes of the Resistance" expansion.

Edited by dewbie420

Bring on the Corporate Sector Authority. it's now CANON .

pic2594813.jpg

Han_Solo_and_the_Corporate_Sector_Source

It's going to be the perfect tie-in with Han Solo's anthology movie.

Everyone's favorite Corellian had extensive dealings with both CorSec (Corellian Security Forces) and CSA (Corporate Sector Authority).

I'd be all about the TIE Avenger finally making it into the game. Of all the non-movie TIEs, it's by far the best looking one. Unlike the rather bizarre and impractical design of Defender, it actually looked like a logical progression of the TIE line based on the movie-canon fighters. With something like a 3/3/3/2 stat line, TL/Focus/Evade/Barrel Roll with Missiles and System upgrades it would be a decent reflection of its performance from the X-WIng and TIE Fighter games.

Needs Boost. It's basically an Advanced Interceptor.

The problem is, the X-Wing game has an artificial limitation of 4 abilities per ship because of their font sizes and design.

Without missiles, it will feel unfaithful to the original, which means it needs Target Lock. Focus is pretty much standard. That leaves two spots to fit the three "classic" TIE abilities of Evade, Barrel Roll and Boost.

Should have had this before the Phantom. However, it's place in the lineup now is getting smaller. It's basicly an Interceptor + an Advanced. Moves like the Interceptor with shields and a missile from the Advanced. Costs more than either but not as much as a Defenfer. And now we have the Advanced Proto thrown in.

I've never been too terribly worried about what a model's "place" in a product line is. It's really only a question of "how many of these can we sell" that makes it either an attractive or unattractive option. But that's a business concern for Fantasy Flight Games, not really a relevant talking point for players. With a balanced point cost, it would simply be a question of player preference and local meta that determined its value in a list. Variety is almost always going to be to the benefit of the player base.

Admittedly, I play with a small, carefully curated group and we aren't as influenced by the tournament meta in how we play because nobody is competitive, we just like playing Star Wars. But when I look at the Defender or Punisher, I think "Wow, that thing is kind of ridiculous looking. I'd probably not want to play with it or buy one." I never bought Imperial Aces simply because I dislike the red Interceptor and I just can't be bothered to repaint it (the inclusion of a red Defender is likely to preclude me ever buying the new Veterans pack either). But I look at a design like the Avenger and I think "Wow, that's cool like the Advanced, only not as undergunned and difficult to justify in a list."

I mean, if we were truly concerned with the "place" of ships in the game, FFG could have stopped making new products a long time ago. The tournament meta has pretty much locked down the most consistent top performers in each class.

A full action bar doesn't preclude actions added by a title. A TIE avenger can easily add an evade to the action bar, similar to the x7, but without sacrificing other upgrade slots or other restrictions.

And the Defender and Punisher are GORGEOUSLY BEAUTIFUL, as are the red and altrrnate paint scheme TIEs.

Here is my thoughts on a Millennium Falcon repack. Not sure what you'd call it though, just bang on the TFA label?

Anyways...

What would the Falcon repack come with? Certainly not any replacements or alternate versions. That would just be silly, I don't think I want a different Han. You'd need Rey and Finn for sure as pilots, then a couple generics, maybe even that junk dealer guy on Jakku for a ps5 no-EPT flavour pilot? What would his ability be? Once per round discard a stress token to regain 1 shield or something cheesy. And then what have you for crew? BB-8, Rey and Finn. Perfect, then you can fly almost everyone for a nice thematic approach, if you bought the old Falcon too that is... lol. But who hasn't thought about dual flapjacks? C'mon. Then a couple EPTs, maybe something based on that sweet move the new pilot and gunner pull off in the movie? Definitely a 1 point EPT for Rey called Quick Thinking, where you discard an upgrade card for some benefit. And then maybe even a modification that allows for the Falcon to take a tech slot. I think that would make a pretty good kit on it's own.

I would gladly buy another Falcon if it meant my old Falcon and pilots were still viable.

For each damage dealt by this ship, you receive a quarter shield (with mini tokens to keep count)

The problem is, the X-Wing game has an artificial limitation of 4 abilities per ship because of their font sizes and design.

I don't see it as an issue. The cards change their font sizes all the time when they get too long for the cards. I don't see why the icons would be any different.

Can you think of an example? Why doesn't the A-Wing have barrel roll, for example? Why doesn't the Advanced have Boost, but the Advanced Prototype doesn't have Evade?

Because 4 icons is all that will fit. It's the same as the artificial limitation of the wheels. A ship can only have a finite number of maneuvers. Why can an A-Wing or Inteceptor turn sharply at 1, but not gently? If you notice, in the later waves, they crammed in more maneuvers on some dials, trying to cut the space between them as tightly as possible. TIE/fo had to lose K3 simply because it wouldn't fit on the dial.

Can you think of an example?

For icons? No. For fonts? Sure.

For example, the Title card for the Phantom clearly uses a different font size than most upgrade cards due to the amount of text on the card:

E5yR899.png U61JfYZ.png

Kylo's shuttle as the large base

The "the inbetween" 1st Scum Epic, possibly without a secondary ship but with conversion cards for the gr-75. Either the mandalorian cruiser with a syck upgrade or The Broken Horn, depending on how attached they are to the rebels theme from last wave

So finally getting my hands on a copy of the Force Awakens Incredible Cross Sections, I learned some new facts:

The resistance transport is a small base ship, poor maneouvreability and is cobbled together - the cockpit IS from a B-wing mk II. However it does mention a heavy laser, ion cannon and torpedoes as possible weapon configuration.

The First Order transporter is just about just as long as the resistance transport is wide, so also would be a small base.

Kylo Ren's shuttles wings are powerful shield generators, the tips of the wings are sensor arrays. This could potentially mean it could have TWO system slots, to make it differrent.